Team Fortress 2

Team Fortress 2

Bonk! Dark
KronaP 30 Apr, 2013 @ 10:42pm
Bonk ! Atomic Darkness
Dark Drink level 100

50% then faster comparated the classic.Bonk! Atomic Punch
+10000% Mad
+10000003% Craay mouvment
+100% to die a virgin
Destroy on 1 sec a Sentry Gun

And now ? :X
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Showing 1-15 of 16 comments
ManMoustache 1 May, 2013 @ 11:48pm 
crits when drink
KronaP 2 May, 2013 @ 11:20pm 
yes
ManMoustache 3 May, 2013 @ 2:11am 
+80 faster shooting when drink
i am god 3 May, 2013 @ 8:36am 
Ubercharge and aimbot-feature when used?
ManMoustache 3 May, 2013 @ 8:48am 
3 crits-a-cola and 3 kritzkrieg to craft it
KronaP 3 May, 2013 @ 9:56am 
Oh good these
N1412 16 Dec, 2013 @ 11:55am 
active
[+] 4 seconds of "eternal" darkness. (limited cloaking)
[+] %80 Crit invulnerability
[--] Motion sensitive cloak.
[--] Contact with healing beams of opposite team is harmful!
(May also attract opposite team dispenser beams.)
passive
[--] %10 fire and explosive vulnerability
KronaP 17 Dec, 2013 @ 5:30am 
lel You guys are waesomeness
vog 5 Jun, 2014 @ 5:04am 
on drink: Fully Overhealed for 10 Seconds
+ Silent Killer (Weapons are quiet and cannot make footstep noises)
- All damage taken from melee weapons are crits

Use it when your in the enemy base Or attempt to do those awesome killing sprees n ♥♥♥♥.
KronaP 5 Jun, 2014 @ 9:18am 
Originally posted by 0v3r_H4x:
3 crits-a-cola and 3 kritzkrieg to craft it
Not bad <3
AestheticJonas 17 Nov, 2014 @ 2:52pm 
Or , much better (in my opinion) stats

+Can not be targeted by sentry guns while active
+Over heals the user when used
+Regens 1 hp per second
+User is cloaked
+Silentkiller (no footsteps or kill noise)
+75 % damage resistance to all damage

-Can only melee attack while active
-Can not damage sentries while active
-15 % move speed
-25 % damage penalty


The drink's effect would last 10 seconds.
Last edited by AestheticJonas; 17 Nov, 2014 @ 2:53pm
lemit 6 Jan, 2015 @ 5:37pm 
Bonk! Atomic Punch! Stats +
Cannot be targeted by sentries
Drink's effects regen if enemies try to damage you.
Your melee weapon can be used while in the effects, but instead of damaging, it deals knockback, you can't use the melee anymore if they can be pushed to an environmental death
Regen is a little bit slower then sandman's ball regen, which is extremely slow.
Enemies cannot deal knockback to you.
The scout turns purple and has a health bar on top of him while under the effects.
KronaP 7 Jan, 2015 @ 10:50am 
( ͡° ͜ʖ ͡°) ye
Violet 21 Nov, 2015 @ 4:08pm 
on drink makes scout into a flat shadow on the floor that can move with +20% speed but has +20% damage vulnability whilst in use, when effect runs out scout gains the Bonk! effect for 0.3 secconds.
+25% faster drink time so it can be used for sneaky escapes.

the idea is that the scout could use this to sneak past an enemy defense and take them out with the back scatterer or assist there team by throwing sandman balls at the enemys from behind, you could get behind enemys fast but would be vulnrable to damage whilst doing so, very risk vs reward like the powerjack.
the Bonk! effect makes sure scout isnt murdered as soon as he runs out of shadow-ness but also so he cant pop up behind someone, 2 shot crit them with back scatterer and hop away.
Solace 13 Apr, 2023 @ 6:34pm 
bonk atomic punch reskin but it has 0.5 second less cooldown and it costs alot
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