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Object reference not set to an instance of an object
at MissionsAndObjectives.MainTabWindow_MissionObjectives.PreOpen () [0x00000] in <filename unknown>:0
at Verse.WindowStack.Add (Verse.Window window) [0x00000] in <filename unknown>:0
at RimWorld.MainTabsRoot.ToggleTab (RimWorld.MainButtonDef newTab, Boolean playSound) [0x00000] in <filename unknown>:0
at RimWorld.MainButtonWorker_ToggleTab.Activate () [0x00000] in <filename unknown>:0
at RimWorld.MainButtonWorker.InterfaceTryActivate () [0x00000] in <filename unknown>:0
at RimWorld.MainButtonWorker.DoButton (Rect rect) [0x00000] in <filename unknown>:0
at RimWorld.MainButtonsRoot.DoButtons () [0x00000] in <filename unknown>:0
at RimWorld.MainButtonsRoot.MainButtonsOnGUI () [0x00000] in <filename unknown>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0
heres the console error whitch has ticked 8696 time so far in 31 in game days:
System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GenCollection.Any[MissionDef] (System.Collections.Generic.List`1 list, System.Predicate`1 predicate) [0x00000] in <filename unknown>:0
at MissionsAndObjectives.MissionDef.get_AlreadyDone () [0x00000] in <filename unknown>:0
at MissionsAndObjectives.MissionDef.get_CanStartNow () [0x00000] in <filename unknown>:0
at MissionsAndObjectives.WorldComponent_Missions.WorldComponentTick () [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
RimWorld.Planet.WorldComponentUtility:WorldComponentTick(World)
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
this is after failing the tiberium rim timed mission to build a telescope in 14 days
Exception in Tick (pawn=Huygens, job=FinishFrame (Job_210264) A=Thing_FAFWoodTile_Frame65929, CurToil=1): System.ArgumentNullException: Argument cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2<Verse.ThingDef, int>.ContainsKey (Verse.ThingDef) <0x00101>
at MissionsAndObjectives.ThingTracker.Make (Verse.ThingDef,Verse.IntVec3,Verse.Map) <0x0001c>
at MissionsAndObjectives.MissionPatches/BuildPatch/<>c__DisplayClass0_0.<Postfix>b__2 (MissionsAndObjectives.Objective) <0x00092>
at System.Collections.Generic.List`1<MissionsAndObjectives.Objective>.ForEach (System.Action`1<MissionsAndObjectives.Objective>) <0x0002f>
at MissionsAndObjectives.MissionPatches/BuildPatch/<>c__DisplayClass0_0.<Postfix>b__0 (MissionsAndObjectives.Mission) <0x000dd>
at System.Collections.Generic.List`1<MissionsAndObjectives.Mission>.ForEach (System.Action`1<MissionsAndObjectives.Mission>) <0x0002f>
at MissionsAndObjectives.MissionPatches/BuildPatch.Postfix (RimWorld.Frame) <0x00077>
at (wrapper dynamic-method) RimWorld.Frame.CompleteConstruction_Patch2 (object,Verse.Pawn) <0x00a3e>
at RimWorld.JobDriver_ConstructFinishFrame/<MakeNewToils>c__Iterator0/<MakeNewToils>c__AnonStorey1.<>m__1 () <0x001ef>
at (wrapper dynamic-method) Verse.AI.JobDriver.DriverTick_Patch1 (object) <0x00309>
lastJobGiver=RimWorld.JobGiver_Work, curJob.def=FinishFrame, curDriver=RimWorld.JobDriver_ConstructFinishFrame
Verse.Log:Error(String)
Verse.AI.Pawn_JobTracker:StartErrorRecoverJob(String)
Verse.AI.JobDriver:DriverTick_Patch1(Object)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
just found out a liitle more about this bug it only seems to slow flooring jobs while theres a mission in progress
https://gist.githubusercontent.com/notfood/34b84cb063ddf46639efa3569e1776a3/raw/e4ece385dc502a6627537248bd5a28a2a1c956a0/rimworld_storyframework_issue.log
Seems it doesn't like your harmony patch?
This is from a modlist with no errors on run. Just adding the framework breaks it. There is no further errors here but a lot of messages just don't come. A lot of mods haven't loaded.
https://gist.github.com/HugsLibRecordKeeper/6c13b6cfbe4121dd45b9809027c3096b
That "null texture passed to GUI.DrawTexture" happens after trying to export the log (it bugs out) so it's not very relevant.
Wild guess... you are using an outdated harmony (1.1.0.0), while everyone else is using the updated harmony.
https://gist.github.com/HugsLibRecordKeeper/f0ad2a7dcb814f17d42904b727923e3d
Notice no critical errors.
--edit: sorry, didn't see your post.
Could not load UnityEngine.Texture2D at UI/Icons/info in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
StoryFramework.StoryMats:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Could not load UnityEngine.Texture2D at UI/Icons/Close in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
StoryFramework.StoryMats:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()