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Keep up the good work ^^
I think there will be a release somewhere in november if everything goes well.
Apart from that I want the bigger systems to be optional so players can choose if they want it or not, but it's not that easy so some of those settings will come later too.
Basically whether or not they will tear eachother a new one or play nice. Which one first, etc etc.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1338280929 is what i mean.
Currently using the old B19 version of yours and updated version of advanced, so just checking this will remain a feature, because rimworld is absolutely beautiful with both.
For the first release I want to get everything working on its own. There will be compatibility problems with many mods, especially mods that change biomes, natural terrain or plants. I will fix some of those later when it makes sense. A lot of this mods content is meant to be an alternative for mods like Vegetable Garden or terraform mods.
Of course this applies only when using all the features of this mod. If you deactivate anything optional you can probably use those other mods. (At least later as many of the settings for optional stuff will come later.)
This is mod is an awesome world generator. It does this well.
The reason for most of those extra small things is to better integrate it into the larger changes. Some are spice to round the content up and balance it well, others are needed for different reasons.
I also do some of this replacement content because other mods are badly balanced, aim for a different style or simply don't work without larger patches.
In the first version there won't be many settings to deactivate all optional content. Nobody is forced to play this mod and there are many people who like the style I aim for. If someone is the "I always played with vegetable garden and cannot play without that"-kind of guy, they have to wait till those features are optional and patches are available or maybe change their mindset and try something new.
For fishing and silk it is relatively easy as you simply don't have to build the buildings to use those content. Though I cannot say that the alternative mods will work fine here. I code relatively safe for mod compatibilty but I've seen a lot bad stuff from other mods.