Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If this is already a thing, just ignore this suggestion XD
My biggest suggestion would be some kind of fiberous mushroom which could be collected for a limited amount of "wood" kinda like cactus on desert maps.
But I understand if thats part of the challange you want to go with these maps, i'm just trying to figure out an altnerative when you have no fuel to burn to even cook food or make work stations without having to send people on a 5 day + journay, its definitly an interesting challange.
Overall though, I absolutly love the feel of the tunnelworld biomes, and lighting my caves up with glowing shrooms, it makes me want to focus more on finding mobs that will add more flavor to an underground build, Amazing work! :D
I thought about adding a few basics either here or as an addon mod, but I have so much other stuff to do that it's falling back in priority. Power generation in caves is also such a topic. On top this stuff needs textures and that takes a lot of time for me to make useful ones.
It is still meant to be a challenge, so if I add anything, it will help with the basics but keep the style of that biome. I don't want to make every biome feel the same and just look different, that would be a boring design.
On a side note that problem can often be fixed with resetting the networking sockets like described here: https://steamhost.cn/steamcommunity_com/app/346110/discussions/0/333656722964822410/?ctp=6
Sadly this is why i started avoiding the tunnelworld biomes, however i am loving the tunnelworld enterances because they stiill have small areas open to the sky so drop pods, trading, raids, ect all can come down.
The stone terrain problem is already fixed. There will be a lot other new stuff that is not finished yet so I can't update, but I hope I'm done soon.
Also added coal as a resource in caves that are kind of a replacement for wood early on. Worse to build stuff from but still possible. The main use should be as fuel to get a power generator working.