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The problem seemed to be that each character spawned at a seperate opening in the edges of the map instead of together, and the "explored" area was only for one.
Thank you for making this awesome mod, and please continue working on it. Have a 5star
Could not regenerate layer Verse.SectionLayer_Watergen: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.SectionLayer_Watergen.GetMaterialFor (Verse.TerrainDef terrain) [0x00000] in <filename unknown>:0
at Verse.SectionLayer_Terrain.Regenerate () [0x00000] in <filename unknown>:0
at Verse.Section.RegenerateAllLayers () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.Section:RegenerateAllLayers()
took me awhile to narrow down this error but once i removed this mod it started working again
There are a few bugs on islands and caves, since these biomes are so different from normal gameplay. It's hard to track them down and/or to fix them.
Error log here:
http://www.filedropper.com/rimworldbiomeerror
These errors seem to happen in some special situations with the map generation. I could not find the source until know to fix it, but I'm working on it.
For now you can try a different seed or location. The errors only happen on some maps, so a different savanna tile may work correctly.
1. The wildlife eats all the natural plants and starts starving pretty quick, this leads to them swarming your gardens within roughly 5-7 days (I was on naked brutality so there wasnt much hunting going on). Not really sure what could be done about this, either more plants need to grow or there needs to be fewer animals, or maybe more predators.
2. The ruins and steel patches inside the mountain have soil under them. As far as I remember this isnt vanilla behavior. screenshot included: https://i.imgur.com/LsbB3Ao.jpg
2. Also known but didn't have time to look at that. I'm currently working on that part to integrate new features, that will probably solve this problem and readd stone unter island mountains.
This one is 3rd place in prop after Core and Hugs Lib.