Cortex Command

Cortex Command

Machina
Compatible with Void Wanderers
Hi, I would like this majestic Faction to be in this great mod, but it would only take a little more soldiers to be well completed, because the armament is well done and to be a newly launched mod it already has a good valuation and if it improves even more, I at least ask for a little more actors and that's all, they could be more reinforced bots or bots specialists, but in the end that's the taste of the creditor.
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Showing 1-6 of 6 comments
Tatu  [developer] 30 Jul, 2018 @ 8:18pm 
Hello, thanks for the comment! There are plans to make a heavy actor and a turret, but it may take a while. More than that is a bit too much in my opinion. I prefer to mantain things like prices, number of weapons and number of actors close to the vanilla factions. Besides, making weapons is way funnier than making actors >:D
CundoSoilder13 31 Jul, 2018 @ 4:23pm 
Well, I respect your decision, I personally expected that, at least one heavy actor and it is good that you updated your mod, but you did not completely solve my doubts about the compatibility of Void Wanderers, since, according to the creators, they must make certain files so that the mod can be compatible although they can help you with that if you contact them by message in Steam, but it is your decision since up to now your mod is fine.
Tatu  [developer] 2 Aug, 2018 @ 3:30pm 
Yes, this mode is not officially supported by void wanderers yet. I will ask for it.
Meanwhile, you can still play since it already have the necessary files for it to work.
To enable machina in void wanderers follow this instructions:
- go to your cortex command folder (C:/programfiles/steam/steamapps/common/cortexcommand)
- open voidwanderers.rte
- open the factions folder
- open Factions.cfg file with notepad
- add the line: Machina.rte
- Done
CundoSoilder13 2 Aug, 2018 @ 4:29pm 
I wanted to hear that, I hope you continue with your great work :steamhappy:
Tatu  [developer] 2 Aug, 2018 @ 5:36pm 
Thanks! I'm glad you liked it : )
I will continue improving it
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Showing 1-6 of 6 comments
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