Stellaris

Stellaris

Ancient Cache of Technologies
mehanik-lsd 12 Nov, 2024 @ 12:53pm
Bug: crash games
An error occurred shortly after the start of the game in the process of learning new systems.


[23:48:16][trigger.cpp:458]: Script Error, Checking trigger against an unsupported scope!
Event: acot_test_event.12
Location: file: in scripted trigger is_urban_planet at file: common/pop_categories/01_gestalt_drones.txt:339(inline_script) common/inline_scripts/pop_categories/v_traits_effects.txt:697(inline_script) common/inline_scripts/pop_categories/v_grafting.txt line: 149 line: 1
Trigger Type: is_planet_class
Scope:type=pop
id=1080
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
from=
{
type=planet
id=506
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
}
[23:48:16][trigger_impl.cpp:1200]: Script Error: Invalid context switch [defender] from [war], file: common/random_names/00_war_names.txt line: 1115, Scope:
type=war
id=0
opener_id=4294967295
random={ 0 7751222 }
random_allowed=yes

[23:48:16][randomnamedatabase.cpp:892]: Failed to get property 0 for format string "[This.MainDefender.GetAdj]"
[23:48:16][eventscope.cpp:2436]: using_war_goal: Unable to resolve country from 'defender' (country scope) at file: events/origin_events_3.txt line: 4003