Team Fortress 2

Team Fortress 2

The Tokamak 2.0
Mongon 27 Jun, 2018 @ 1:03am
S T A T S ?
When weapon is active:

- Bullets can go through any amount of enemies and buildings (Like penetration in MvM).

- Reduces bleed, milk, slow, gas, stun, death marked and after burn.

- 25% less ammunition capacity (150).

- Mini Crits when it should normally Crit.

- No random crits.

- (Disintegrates people on kill.)

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Showing 1-15 of 29 comments
zf 27 Jun, 2018 @ 2:04am 
I would like to see a blu/red beam instead of bullets *o*
Because bullets have immediate impact on players

However, bullets have dispertion, so it's necessary to reduce the damages per sec of the beam

What do you think about this ?
ineffable 27 Jun, 2018 @ 9:20am 
The Tomakak
Level ? Plasma Caster

When Weapon Is Active:
-10% of damage taken by beamed Medic is redirected to wearer

-Casts a medium-range plasma beam in front of wielder that disintegrates enemies
-Deals 30% more damage against buildings
-(+)15% longer spin up time

Weapon imitating Zarya's laser cannon, but not exactly, wdyt?
zf 27 Jun, 2018 @ 9:48am 
I agree with this kind of weapon :)
Zee_ 27 Jun, 2018 @ 8:00pm 
I feel like it should have infinite ammo like the the other high tech weapons, so maybe it just recharges ammo after you stop firing or something, I don't know about other stats though
Scrangican 28 Jun, 2018 @ 8:48am 
Baby Russler 6900
+ shoots a death beem the locks onto players
+ no ammo required
- takes thirty seconds to recharge its ammo
-/+ can shoot any of the ammo you have currently amassed
Khoron 28 Jun, 2018 @ 3:49pm 
STATS
pros

faster spin up time

5% chance to set a target on fire

5% damge boost

cons

-5% movement speed when spun up

although not needing ammo it overheats quickly

(give an idea now and then if you want)
Feya Schastlivaya 30 Jun, 2018 @ 6:37am 
The Tokamak.

Level 1-100 plasma generator

+does not use ammo
+fire a strait beam of plasma (making it a minigun with no spread)

-need to be revved up to fire
-can fire only 15 seconds straight/cooldown 10 seconds
-revv up 20% slower.
(-can be easily seen when firing)

"we took a tokamak plasma generator and turned it into a gun.
enjoy our new deadly product"

Mann Co.

we had to suppress cooling system to make it into a gun...do not overuse it
Last edited by Feya Schastlivaya; 1 Jul, 2018 @ 11:56am
{True Darkian} 1 Jul, 2018 @ 12:04pm 
Penetration up to +1 enemies.
+20% Accuracy.
+20% Faster spin up time.

-15% Damage done.
A penetrated bullet deals 50% damage.
No random critical hits.
you're mom 5 Jul, 2018 @ 12:53pm 
Pros:

+ Fires 3 beams roating in a fixed, circular motion. (So no spread, but it is still a hitscan weapon.)
+ Pierces up to 1 enemy.
+ Uses a bar, similar to the Spy's cloak bar, instead of ammo. Recharges when not revved up (15 seconds for a full bar), you can stop and start shooting whenever you want. However, when you exhaust the entire bar, it takes 20 seconds to recharge.
+ Disintegrates enemies upon kill.

Cons:
- -10% Damage done.
- 15% slower rev up time.
- 20% slower holster time.
my stats
INFINTIE AMMO! (becasue all energy based weapons like the manmelter, pompson, and righteous bison do it too)
piercing (mvm style)
has a 35% chance to delete projectiles (rockets grenades baseballs)

-50% damage
-45% overheal limit
no random crits
you're mom 7 Jul, 2018 @ 2:26am 
Originally posted by The Knight of Dead:
my stats
INFINTIE AMMO! (becasue all energy based weapons like the manmelter, pompson, and righteous bison do it too)
piercing (mvm style)
has a 35% chance to delete projectiles (rockets grenades baseballs)

-50% damage
-45% overheal limit
no random crits


The delete projectiles part is RIDICULOUSLY overpowered. Not saying my ideas are perfect (or even just okay) but this definitely won't work.



Originally posted by {The True Darkian}:
Penetration up to +1 enemies.
+20% Accuracy.
+20% Faster spin up time.

-15% Damage done.
A penetrated bullet deals 50% damage.
No random critical hits.


This is literally the Tomislav but with penetration and -15% damage instead of -15% fire rate.
Kingicehunter 7 Jul, 2018 @ 9:41pm 
honestly....i like your stats on it. balanced but fair. A+
Samson 8 Jul, 2018 @ 7:26am 
Fires a ring shaped projectile

- uses 10 ammo per shot
+Projectile penetrates targets
-50% fireing speed
-Bullets deal less damage the more people it goes though
-No random crits
-No spin up
+Alt fire: Use ammo to create a short wall of sparks that reduce explosive damage by 40% but uses 25 ammo every second
-no ammo from dispencers when active
+mini crits wet enemies
Rokiro 22 Jul, 2018 @ 10:16am 
+ always crits
+ projectiles penetrate targets
- 50% less ammo from dispencers and ammo boxes
- 50% firing speed
- 62.5% ammo cappacity (75)
Mongon 22 Jul, 2018 @ 5:05pm 
Originally posted by SIR PAW POKER!!!:
+ always crits

ALWAYS CRITS?!?!?!?! ARE YOU CRAZY?!
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