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Rapporter et oversættelsesproblem
Druid's disappointing me lately though, I do agree I want to up her spells and Wildfire sucks so that's getting replaced some time.
Cost/power scaling is going yet even steeper, especially in the ranged damage department.
Lancers are cheaper than Empire Knights, suits their inferior stats. Besides, they kill most other cavalry units as is their design and role. Same for Pikemen, 4 less melee attack but -6 def & -40 armor on contact is a fine trade off, not to mention the higher health, charge bonus, and better ratio of base/armor piercing damage.
Musketeers are actually doing quite well, they stay alive long enough for another Musketeers unit to blast enemies engaging them into smithereens, or for Grenadiers to wipe out packed infantry. Grenadiers seem okay, I might buff their health though.
Assault infantry probably getting a health bump, but by theme their model count stays low (think Kisho Ninja.) Same with Asrai Stalker model count, I think of them and the Asur as "mini-heroes."
Flying
Custom v Regular gyro, lacks 40 armor, 5 percent physical and 16 percent missile resistence (less melee stats, but if the Copter is in melee you ♥♥♥♥♥♥ up I suppose)
Custom Bomber v Regular Bomber has 40 less armor, 36 less weapon strength, 20 less charge, 5 less range, 118 less damage, lacks the 5 percent phusical and 16 percent missile resistence
SIEGE/WARMACHINES
Ballista V Bolt Thrower 40 less armor, 16 less leadership, 5 less attack, 3 less defense, 5 less charge, 8 less ammo, lacks 25 percent magic resitence
Shazbot's Sling v Trebuchet 1580 less health, 1 less defense, 1 less charge, 2 less ammo, and 104 less damage, lacking Anti Large bonus on projectiles
Howitzer Cannons 40 less armor, 16 less leadership, 5 melee attack, 3 melee defense, 5 charge bonus, 103 less damage, and lacking 25 percent magic resistence
Light Tank: lacks 3012 health, lacks 10 percent physical resistance, 25 missile resistence, 50 percent magic resistence, Strong Vigor, and Siege Attacker
Custom Tank: 1512 less health, 310 less range, lacks Strong Vigor, lacks 10 percent physical resistance, 25 missile resistence, 50 percent magic resistence
Horse Archers 867 less health than Mounted Yeomen, 20 Armour less, 11 Melee attack, 13 melee defense, 28 less charge, 10 less range, lacks 2 percent physical resistance
Well, should.
Most glaringly, warband infantry needs to be reeled in by quite a bit. They outshine state troops HEAVILY for the cost, basically being better in every single way other than charge bonus. Gold shields are also overkill for such a low tier unit, and it think it might be prudent to knock them down to silver. Warbands with spear + shield also have bizarrely high AP, so thats worth a look. Personally, I'd knock down their melee attack and weapon damage to emphasize their role as a dedicated holding unit. Maybe lower their speed too? Not exactly what your vision is for these guys, but they should'nt render state troops obselete.