Starbound

Starbound

Dibarusche
Naii Starwing  [developer] 29 Jun, 2018 @ 4:37pm
Bug Thread
Got bugs? I don't like bugs. Tell me about them here and I'll try to fix them.
Initial post should be by the guy experiencing the bugs, then if anyone else is having that problem, reply to their post with "ditto". Only two or three "dittos", please. This is to help to see if it's an isolated case by one person. If it's widespread, it's probably me. Whoopsie doopsie.
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Showing 1-13 of 13 comments
RadiantCarrot 2 Jul, 2018 @ 2:53pm 
this is all what i'm experiencing right now but idk

1: the Proto Sword's marked as a "Broadsword" but it's programmed as a 1-handed weapon for me
2: I have a perfectly generic item in my shiplocker and I know that those (before endgame) are normally placeholders for something that doesn't exist
3: is the head crest thing supposed to be an equippable head item? which is what the generic item is supposed to be?

Help???
Naii Starwing  [developer] 2 Jul, 2018 @ 7:32pm 
Okay. First, the broadsword is the way it originally was in the template. I probably should fix that, given it doesn't come with a shield.
That PGI is supposed to be the starting codex. I should probably remove that, as it doesn't seem to work.
The crest is supposed to be a head item. Yes. In the future, there will be a slot in that for a specialized core from the upcoming core system. Each crest is identical in appearance, except the Tier 10 one. The armor goes up to Tier 10, although only 1-6 are craftable currently.
Last edited by Naii Starwing; 2 Jul, 2018 @ 7:33pm
aux Chord 29 Sep, 2019 @ 11:24pm 
Originally posted by Naii Elyuex:
Each crest is identical in appearance, except the Tier 10 one. The armor goes up to Tier 10, although only 1-6 are craftable currently.

...So if I wanted to spawn in that Tier 10 one via Admin commands for... "testing purposes"... what would the item ID for that be?
Naii Starwing  [developer] 29 Sep, 2019 @ 11:31pm 
"dibarushitier10head"
"dibarushitier10chest"
"dibarushitier10pants"
That's the whole set. Note that while it does look flimsy, it's charged with a deflection field that allows for free motion and optimal protection. The chest states that there is a spare core slot, but I have yet to code that in. I'll honestly need to mess with the tooltip to show both the augment and the core.
aux Chord 30 Sep, 2019 @ 10:13am 
The tier 7 chestplate seems to be a bit ♥♥♥♥♥ for some reason- the sleeves appear, but not the torso section.
Naii Starwing  [developer] 1 Oct, 2019 @ 12:40am 
I'll look at it, but to tell you the truth, I'm about to fully pull out of the public modding scene. The online world just isn't safe for people like me. That, and I'm being forced to apply for a job. So that's fun.

EDIT: Yeah, you're right. I forgot the "m" and "f" in the chest armor file, causing the game to look for neither.
Last edited by Naii Starwing; 1 Oct, 2019 @ 12:43am
aux Chord 7 Jan, 2020 @ 10:24am 
3 months later...


Originally posted by Naii Elyuex:
I'm about to fully pull out of the public modding scene.
Oh that's a shame. I did enjoy my time playing as a Dibarusche, even though the species wasn't finished.

I'm sure you're well into your mod-dev retirement now, but thank you for making this mod.
aux Chord 30 Nov, 2020 @ 1:18pm 
Just noticed the update, and I dusted off my old Dibarusche character to poke around with the fun new toys you gave me!
For starters, that issue with the Tier 7 chestplate is still present- not that it really matters, but it's still there.

But onto new bugs:
  • The DB-01 appears in my Replicator as a Perfectly Generic item... Or rather, what I'm guessing is the DB-01 since it's placed near the others in the list and only appears for my Dibarusche character.
  • I'm assuming you've only made the Tier 2 weapons, since near as I can tell there are no DB weapons of any higher tier.
  • The DB-08 Quasar does contact damage on the actual thrown object, and does damage again when it explodes. Not sure if bug or feature.

To continue talking, because I do so love to talk, I really like the aesthetic you've gone with for these weapons- even if I'm not too fond of how short the range for some of them is, you've got a clear aesthetic in mind and I respect it. If I were you, I would add a longer delay between the bursts of Photon Strike's fire- I didn't realize it was Burst Fire until I checked the changelog again. The Quasar is quite expensive (Static Cells are not something one tends to have in abundance), and does a lot of damage, but the Area of Effect on its gravity well is really small- at least in my opinion.
I think my favorite weapon is the Rocket Launcher, if only for the utility- the flight on it is very cheap for what it does, second favorite being the Photon Strike due to the options it gives me.

All in all, glad I happened upon this update!
Naii Starwing  [developer] 2 Dec, 2020 @ 7:51am 
'K. I looked over the armor file and actually put the m and f there. The image should load.
I'm doubling the delay on the Photon Strike and removing the Static Cells from the Quasar.
First. The Quasar's range used to be smaller. I'll see what I can do to make it larger still.
Second. Could I get a Pastebin dump of your log file so I can tell what's wrong with the DB-01? It works on my end, and this is baffling.
aux Chord 2 Dec, 2020 @ 10:59am 
I don't actually know how to get you my log file. Otherwise, would be glad to get you it.
It's possible that one of my other mods is somehow causing an issue- I play with so many that I'm honestly surprised how smoothly my game runs.
Naii Starwing  [developer] 2 Dec, 2020 @ 11:53am 
/Steam/steamapps/common/Starbound/storage/starbound.log
Go to Pastebin, open that file, Press Ctrl-A, then Ctrl-C. Click in the text box in Pastebin, and press Ctrl-V. Confirm the paste, then copy the URL and paste it in here.
Naii Starwing  [developer] 3 Dec, 2020 @ 2:55am 
A-HA! Misnamed animation call!
The Torchblade uses a funny naming scheme, different from the other weapons.This error was carried into its animation. Should be fixed.
Derp!
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