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1: the Proto Sword's marked as a "Broadsword" but it's programmed as a 1-handed weapon for me
2: I have a perfectly generic item in my shiplocker and I know that those (before endgame) are normally placeholders for something that doesn't exist
3: is the head crest thing supposed to be an equippable head item? which is what the generic item is supposed to be?
Help???
That PGI is supposed to be the starting codex. I should probably remove that, as it doesn't seem to work.
The crest is supposed to be a head item. Yes. In the future, there will be a slot in that for a specialized core from the upcoming core system. Each crest is identical in appearance, except the Tier 10 one. The armor goes up to Tier 10, although only 1-6 are craftable currently.
...So if I wanted to spawn in that Tier 10 one via Admin commands for... "testing purposes"... what would the item ID for that be?
"dibarushitier10chest"
"dibarushitier10pants"
That's the whole set. Note that while it does look flimsy, it's charged with a deflection field that allows for free motion and optimal protection. The chest states that there is a spare core slot, but I have yet to code that in. I'll honestly need to mess with the tooltip to show both the augment and the core.
EDIT: Yeah, you're right. I forgot the "m" and "f" in the chest armor file, causing the game to look for neither.
Oh that's a shame. I did enjoy my time playing as a Dibarusche, even though the species wasn't finished.
I'm sure you're well into your mod-dev retirement now, but thank you for making this mod.
For starters, that issue with the Tier 7 chestplate is still present- not that it really matters, but it's still there.
But onto new bugs:
To continue talking, because I do so love to talk, I really like the aesthetic you've gone with for these weapons- even if I'm not too fond of how short the range for some of them is, you've got a clear aesthetic in mind and I respect it. If I were you, I would add a longer delay between the bursts of Photon Strike's fire- I didn't realize it was Burst Fire until I checked the changelog again. The Quasar is quite expensive (Static Cells are not something one tends to have in abundance), and does a lot of damage, but the Area of Effect on its gravity well is really small- at least in my opinion.
I think my favorite weapon is the Rocket Launcher, if only for the utility- the flight on it is very cheap for what it does, second favorite being the Photon Strike due to the options it gives me.
All in all, glad I happened upon this update!
I'm doubling the delay on the Photon Strike and removing the Static Cells from the Quasar.
First. The Quasar's range used to be smaller. I'll see what I can do to make it larger still.
Second. Could I get a Pastebin dump of your log file so I can tell what's wrong with the DB-01? It works on my end, and this is baffling.
It's possible that one of my other mods is somehow causing an issue- I play with so many that I'm honestly surprised how smoothly my game runs.
Go to Pastebin, open that file, Press Ctrl-A, then Ctrl-C. Click in the text box in Pastebin, and press Ctrl-V. Confirm the paste, then copy the URL and paste it in here.
https://pastebin.com/buwpEhc5
The Torchblade uses a funny naming scheme, different from the other weapons.This error was carried into its animation. Should be fixed.
Derp!