RimWorld

RimWorld

While You're Up [0.19]
Syrchalis 5 Jul, 2018 @ 11:01am
Bugs
Probably related:
1. Pawns go across half the map to combine stacks in their hands. Say there is two stacks of steel on the map, one in your base and one at the border (both outside a stockpile). Pawn is told to haul the one in the middle, close to the stockpile. The pawn takes the stack of steel, runs to the border, adds the stack there and then hauls to the stockpile - that's not "opportunistic".

2. Pawns choose the furthest possible stack for the second "haul". This one is a bit hard to explain, but imagine we have two spots, with each two stacks of berries someone harvest:
1 - 2 -------------------------- 3 - 4
The pawn is told to pick up stack #1, then they run to add stack #4, even if that's way across the map, before they go for #3 and then #2. Behavior after they run to #4 is good, but they shouldn't choose the furthest away stack after #1.
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Showing 1-7 of 7 comments
kevlou  [developer] 6 Jul, 2018 @ 3:01pm 
I've seen this too, but I'm having trouble nailing it down. Have you observed that this *doesn't* happen when the mod is disabled?
Syrchalis 6 Jul, 2018 @ 4:32pm 
I'm pretty sure it doesn't happen without the mod. The first few days of 1.0 I played without it and I can't remember it happening. I was more bothered by the fact that pawns barely ever haul with just vanilla opportunistic hauling.
Kemwer 12 Jul, 2018 @ 11:04am 
I can verify the behavior that Scythe is running into. Occurred when my pawns were trying to haul stone blocks that I had procured by deconstructing map spawned building ruins. I had one that consistently crossed the entire map between two piles of the same type of block in order to fill up their carry capacity. I can send you the save file if you would like me to.

Currently running a very light mod list, but this behavior did not occur in the couple dozen hours I went before gettting this mod added on as well.

As for what might be causing it, it seems that Tynan may have modified pawn job behavior. Running vanilla, I noticed that with both planting and cleaning set to the same priority my pawn would harvest a couple tiles, then run inside the nearest building and clean a little bit, then run back outside to harvest/plant, then clean some more, ad nauseum. This was not due to fresh cleaning tasks, since the room the pawn was cleaning never ended up fully cleaned.

I think the modification you make to choosing jobs is running into some sort of interrupt that Tynan may have put into job execution in order to diversify what tasks pawns are undertaking, and that may be causing the cross-map hauling job issue.
Last edited by Kemwer; 12 Jul, 2018 @ 11:04am
Kemwer 12 Jul, 2018 @ 11:47am 
Save File Link: https://drive.google.com/file/d/1-KlVuAtEUf19EKBLdEQcPIr8pCb4Q62P/view?usp=sharing

The behavior is replicatable and currently ongoing, involving the two locations to the right of the base. Hopefully this helps you pin down the problem, because I loved your mod in B18 and I'm looking forward to using it in the full release.
Syrchalis 13 Jul, 2018 @ 7:42am 
I think there is no check or the check isn't working for distance. Pawns really just walk all over the map to gather more of whatever they are hauling.
another bug is that even with no other mods active pawns and animals wont move at all, even in draft mode and you also cant force them to do anything
KaT 15 Sep, 2018 @ 12:01pm 
Originally posted by Schadock The Angeloids:
another bug is that even with no other mods active pawns and animals wont move at all, even in draft mode and you also cant force them to do anything

This is happening to me too. It slows the game way down and lags it really bad. I "reset" 2 pawns that were messed up by sending them on a caravan but one of them is doing it again. :'(
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