Garry's Mod

Garry's Mod

Bio-Annihilation Extended (Unofficial)
 This topic has been pinned, so it's probably important
Destruction 29 Sep, 2018 @ 12:47pm
Suggestions
Suggestions discussion, for use of your suggestions not getting covered by reviews of the mod / getting covered by reviews of the updates. Sninctbur probably won't be adding much of these.

Comment checks will now be underneath this section, but only three at a time.
-9/3/2019, 146
-2/22/2020, 150 (beautiful exactness)
-4/24/2020, 164
Last edited by Destruction; 24 Apr, 2020 @ 4:47pm
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Showing 1-15 of 170 comments
GaussTheWizard  [developer] 29 Sep, 2018 @ 1:08pm 
I didn't think suggestions would be as widespread for this mod as they are. I guess this is the official one now.
Destruction 30 Sep, 2018 @ 8:37am 
Oh, ok.
Destruction 30 Sep, 2018 @ 9:17am 
I have a suggestion, myself. Possibly part of a different mod for an expansion of this mod (it happens ALL THE TIME in medieval engineers, don't see how it couldn't here)
Welcome to the HEV Mark IV protective system
For use in hazardous enviroment conditions
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=470004201
and
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1152754101
are required for this idea.

Grabbing the suit does the following:
Forces the HEV Voice mod to have all options ON
Forces playermodel to be the HEV Suit for the rest of this life (but you can still swap it around)
Drops 2/3 the damage [SOURCES SUCH AS FALLING UNAFFECTED] (hey hey hey...your HL2 buff is accurate)
Infection does not affect you (When a hero, infection does not spread off your armor)
If possible (IF POSSIBLE), point hurt deals only 10% the damage
"Automatic medical systems engaged" not only annoys you, but also makes you heal 10 health instantly and another 25 over 5 minutes.
"Morphine administered" not only annoys you, but also makes you take 50% as much damage for 3 minutes.
"Warning: Vital signs are critical" not only annoys you, but also alerts you that you can be infected. (when hero, you still cannot be infected)
100 suit power makes type zeros unable to do damage to you or your suit power.

CROWBARS RULE!

At 100 health, your crowbar, for no reason, does two instances of damage. Possibly changed through Cvar.
Last edited by Destruction; 1 Oct, 2018 @ 5:45pm
Destruction 2 Oct, 2018 @ 4:34pm 
err uhhh I thought ppl would use this more. Well, I guess we just give them more time...it'll happen.
Destruction 2 Oct, 2018 @ 4:38pm 
Sninctbur, could you make a thing called "Realistic Radiation Poisoning" which replaces this with radiation poisoning? Configured if on at ba_menu, or by cvar.

Effects:
Infection is forced to last 500x as long (also multiplied by infection multiplier)
Infection will take 5 minutes before damage will occur
Damage from infection is forced to be 1 damage and have 25x as much time between bits of damage
No type zero spawning from infection---however, they still spread it.
DoroDoris 3 Oct, 2018 @ 11:53am 
Excuse me, Sninctbur. with the addition of the "Blight Spreader" I'd like you to create a injectible Syringe in the weapons catagory, which could be used on either a npc with right click/player or injected into yourself with left click.
I'd like the effects to be almost immediately lethal, 50 damage per second.
DoroDoris 3 Oct, 2018 @ 11:55am 
I believe Ladder Guy was developing new mutations and reworking the mod when his hard drive broke he said he was 89% finished, unfortunate
DoroDoris 3 Oct, 2018 @ 11:56am 
Rest in piece Snik, you got a lot of reading to do
washedAwry 3 Oct, 2018 @ 2:06pm 
I have an idea, maybe an option for valve biped ragdolls to become infected if they are in a contamination zone or some other form of airborne virus.
GaussTheWizard  [developer] 3 Oct, 2018 @ 3:55pm 
Originally posted by Doomrind:
Rest in piece Snik, you got a lot of reading to do
I might be ominously quiet, but rest assured that I have been reading.
i have an idea. when infected spawns,ragdoll gets removed and replaced by the same model,but playing the wake animation from half life. As the animation finishes,infected can do his thing. like in headcrabs plus (sadly discontinued) where you have option to set the wake animation.
and about that syringe... i still want to infect only one person,not everyone around him, please?
GaussTheWizard  [developer] 16 Oct, 2018 @ 12:11pm 
It will come when I figure out how viewmodels work.
SleepyNotDead 20 Oct, 2018 @ 10:45am 
just thought of an idea... reanimating zombies. when a zombie dies they will come back but if say.. the head or a limb was blown off they stay dead. so zombies that died with a intact body will reanimate... this could lead to zombies that just keep getting back up.. this of course would be an option in the settings.. and i guess the Infection multiplier would set how long they get back up.
SleepyNotDead 20 Oct, 2018 @ 1:17pm 
Ive noticed the blood that the zombies bleed out when a limb is destoyed in actually an object you can pick up.. and upon contact with a surface.. it turns into a decal.. this gave me an idea.. another suggestion! make it so that the blood can infect upon contact with an NPC or player!
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