Left 4 Dead 2

Left 4 Dead 2

Overhauling the Originals
Feedback/some suggestions.
Rocky this is a great mod, it fixes basically all the issues people have with the default viewmodels, (Too close to screen by default, messy, lazy or janky animations, etc) And I will probably always keep this in my subscriptions. But can I suggest some things?

- Can you make the Deagle VM properly double sided? In the draw animation you can clearly see the unfinished, sloppy model work Valve originally made. See screenshot.
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1436753950

- Also I was doing testing at viewmodel_fov 65, and for the most part it's good. But I have 1 problem. At 65 the AK/SMG's magazines do not go off screen anymore, looking like survivors use the same one over and over. It's a small touch but I find it annoying. Screenshots.
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1436754795
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1436754738

Would it be possible to edit the reload animations a bit so the magazines go further out? To maintain the illusion of them grabbing a new magazine? If not that's ok.

Other than that this mod is fantastic, keep up the good work. =)
Last edited by PepsiMax [SAC]; 9 Jul, 2018 @ 4:31pm
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Showing 1-15 of 28 comments
JP 9 Jul, 2018 @ 5:11pm 
There is an issue with the AK47's firing animation. It seems like it is missing frames of animation while its firing, only explanation for how janky and rough it is
HeX Reapers 9 Jul, 2018 @ 5:52pm 
I noticed the blue weapon highlight for the P220 is the one for the P35. This might be the same case for the Colt, haven't had a chance to check.
ᵉʳᵍᵒ 9 Jul, 2018 @ 8:08pm 
Bug with the AK anim; if you fire just once, sometimes two animation frames will play.
Bunslinger 9 Jul, 2018 @ 9:13pm 
bug with the dual pistols (p220 & glock), when the p220 is empty it stays in a mid-firing state instead of going back to the resting position

edit: another bug with the military sniper, the gun fires faster than it takes the animation to go back to resting position, so firing it repeatedly as fast as possible looks bad

Originally posted by HeX Reapers:
I noticed the blue weapon highlight for the P220 is the one for the P35. This might be the same case for the Colt, haven't had a chance to check.

as far as i know this is a side-effect of the pistols being RNG, the model is always there but the RNG just decides which texture is drawn.
Last edited by Bunslinger; 9 Jul, 2018 @ 9:43pm
HeX Reapers 10 Jul, 2018 @ 5:02pm 
An RNG-less version might be the way to go IMO.
Edison Gar 11 Jul, 2018 @ 2:05am 
If it's possible, then could you make an Overhaul on Counter Strike Weapons?
Playing in L4D1 Campaings and after Francis Died - i pick up his pistol and this is model was incorrect. Sorry for bad english.
Last edited by Mozilla_Firefox. eXe; 11 Jul, 2018 @ 6:17am
MIZTA™ 11 Jul, 2018 @ 7:50am 
Is it posible to reverse the scope position for the hunting rifle?, for some reason valve mounted it backwards which is the reason why the scope lens look so blurry. Also it might be a good idea to overhaul the world model as well, it looks low poly compared to the viewmodel.
Dr00 11 Jul, 2018 @ 10:30am 
The MP5 doesn't have a viewmodel, please fix
MIZTA™ 11 Jul, 2018 @ 10:45am 
Originally posted by Funky Dan's Funky Casino:
The MP5 doesn't have a viewmodel, please fix
The CSS weapons have not been covered in this mod
Fantoca 12 Jul, 2018 @ 3:44am 
When holding an Hunting Rifle with high FoV and inspecting at item/weapon that you don't have, the slide on the weapon kinda goes back, but when you stop inspecting, the bolt goes back to the spot. The other thing that bothers me is that RNG Pistols (P35 and M1911) don't have their own outline (apparently, RNG system also affects the outlines wich is weird cuz i have the P35 outline on P220 pistol) and use the default firing sounds of original P220 and Glock 17 pistols (This problem you, probably, cannot fix cause the RNG probably don't allow this kind of stuff, but if you can do something about it that would be great).
Last edited by Fantoca; 13 Jul, 2018 @ 8:52am
rapnoize 13 Jul, 2018 @ 10:53am 
Have you considered adding camera inertia, like in HL2? Really dials up the immersion.
wooziechan 16 Jul, 2018 @ 9:28am 
Can you try making the Deagle model a bit smaller?
auto 19 Jul, 2018 @ 8:35pm 
The Deagle animation in general is kinda lame. It's so close it looks like you're firing one handed.
If there is any possibility, you could look for ways to correct the appearance of the arm weapons in high FOV, because I look bad when I play in Fov 65 in onward.

And make a full pack with all the defibs/pills/throwables/Melee, just adding a consistent walk/run animations for theses please.
Last edited by Venezuelan-Last-Survivor; 13 Oct, 2018 @ 2:42pm
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