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On a high note however, I might have found the most likely culprit in terms of possible incompatible mods: Landmarks of the Old World which adds the "Hall of Ministrels" landmark to Brionne and a whole bunch of other lore firendly landmarks to other cities but I can only really be sure if I capture some of them and have that same issue occur.
I've come to consider LOTOW something of an essential mod for pretty much every faction but the woodelves since they don't really make use of regular landmarks so one could just turn it off for their WE campaign but if it really is incompatible you should probably put a disclaimer on so we don't have this problem constantly pop up just because people left Landmarks in their modlists and then come screaming "bugs!".. like I totally did not! :3
Can't think of any mods that would conflict, other than SFO my only other mods are things like unit upkeep and lord changes, nothing that affects edicts or buildings or the geomantic web.