Torchlight II

Torchlight II

Combine Them All
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
Bandit  [ontwikkelaar] 8 mei 2013 om 20:24
Mod permissions
This discussion page is for any mod authors to state their permission to use their mod/ edited versions of their mod in this compilation pack. Any special request by the authors are welcome and I will accommodate them. When posting please give the name of your mod and your statement of permission.

Unfortunately the old mod was archived because of modID issues with steam workshop. Archived - Combine Them All But luckily we can still have a link to the Old Discussion
Laatst bewerkt door Bandit; 10 mei 2013 om 11:42
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Yes, I give you permission to use all my MOD's in your compilation packs, as long you post a link at the end of your description to the original mod.
Laatst bewerkt door Chewtoy; 9 mei 2013 om 5:49
Bandit  [ontwikkelaar] 9 mei 2013 om 7:28 
Origineel geplaatst door Chewtoy:
Yes, I give you permission to use all my MOD's in your compilation packs, as long you post a link at the end of your description to the original mod.
tyvm chewtoy I'll get that out before I head to school for the day. Would you mind if I adjusted the socket prices to match the rest of the content in my pack, and also I plan on hiding the mapworks scroll vendor untill players reach newgameplus.

Made all those changes and added a respec npc to the mapworks.
Laatst bewerkt door Bandit; 15 mei 2013 om 20:35
Sure you can use my "No pet has returned message" in your compilation just don't forget to give a little credit.
Bandit  [ontwikkelaar] 10 mei 2013 om 10:23 
Origineel geplaatst door KelinTor:
Sure you can use my "No pet has returned message" in your compilation just don't forget to give a little credit.
Awesome thanks, this is going to make a great addition. :)
you and anybody else has my full permission and cooperation in including my mods into any and all compilations, I'm honored to be included!
You can include my Reiners in your mod. Please be so kind an mark that this part is from me.
When you would like to change something let me know please.
Bandit  [ontwikkelaar] 16 mei 2013 om 14:08 
Origineel geplaatst door StrUktO:
you and anybody else has my full permission and cooperation in including my mods into any and all compilations, I'm honored to be included!

thank you sir.


Origineel geplaatst door Sui:
You can include my Reiners in your mod. Please be so kind an mark that this part is from me.
When you would like to change something let me know please.

Each and every mod has a spotlight of its features and what it brings to the compilation inside my What to Expect thread. Your mod and anything included within it will be discribed in a short discription with a picture link and author's name. Of course with the case of content mods such as yours, I will also list the version included that it may be kept up to date definitively.
Hi,
I would rather my Arkham's Armory mod not be made a part of any mod compilations. I plan on adding to it in the future (already gotten quite a few requests for it to extend beyond level 50 and into the endgame, for starters, plus thinking about adding new items), and having my mod kept separate allows me to retain full control over updates, fixes, etc. But thank you for asking, and I'm glad you, and the people who have been putting in requests, like the mod.
Bandit  [ontwikkelaar] 21 mei 2013 om 0:58 
Origineel geplaatst door Arkham:
Hi,
I would rather my Arkham's Armory mod not be made a part of any mod compilations. I plan on adding to it in the future (already gotten quite a few requests for it to extend beyond level 50 and into the endgame, for starters, plus thinking about adding new items), and having my mod kept separate allows me to retain full control over updates, fixes, etc. But thank you for asking, and I'm glad you, and the people who have been putting in requests, like the mod.

Understood :) I am really looking forward to your future content and when you feel that it is appropriate to include in the pack let me know.
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