Garry's Mod

Garry's Mod

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Mr J 18 Jul, 2018 @ 8:32pm
Breakable windows???
i remember a disscouson i made about this and how there should be windows being able to break, i just want to know, are there windows that break:steamsalty::steamsalty:
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Showing 1-11 of 11 comments
Kerst 18 Jul, 2018 @ 8:46pm 
on this map no
sqworm 18 Jul, 2018 @ 9:03pm 
That's alot of windows.
lumberjack 19 Jul, 2018 @ 8:08am 
On a map this size, breakable windows would just be too much.
Chaos Star 19 Jul, 2018 @ 8:50am 
Wouldn't say that it's too much, since only like 3 buildings have interior rooms.
Skerion  [developer] 19 Jul, 2018 @ 11:38am 
Originally posted by The Gifting Ranger:
Wouldn't say that it's too much, since only like 3 buildings have interior rooms.
On the contrary, there's around 14 interiors. A couple of them are basements that are enterable from the alleys.
Last edited by Skerion; 19 Jul, 2018 @ 11:40am
Mr J 20 Jul, 2018 @ 12:57pm 
only the windows u can see out of like the one in the 14 interiors
not all of the windows
:steamsalty::steamsalty::steamsalty:
FlyingPan 23 Jul, 2018 @ 2:06am 
yeah i agree... the windows from the offices or whatever should be breakable... it would be fun to throw npc's and they breaking the windows....
sqworm 24 Jul, 2018 @ 2:26am 
Literally every "window" in the map is just a texture; Translate them all into physical models, And at that with scripts to change them into broken models. Might look great but will definetely cause crashes with this engine.
sqworm 24 Jul, 2018 @ 2:26am 
Ok not EVERY single window is a texture but you get my point.
Mr J 24 Jul, 2018 @ 10:37pm 
@??? I agree with u
ThatGuy22997 25 Nov, 2019 @ 1:35pm 
That could be done by making the glass bits not exist, but it puts a seperate glass piece and paints one side like the rest of the builing
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