Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

Basic Character Trainer
wendigo211  [developer] 9 Feb, 2019 @ 10:43am
The Cleric
Here are the details on the cleric enemy you can fight in the arena:

Race: Human
Alignment: Lawful Evil
Domains: Strength, Trickery
Base Attributes:
STR 14->24
DEX 8
CON 14
INT 14
WIS 16->22
CHA 10

Skills
Concentration 43
Discipline 42
Heal 12
Hide 5
Spellcraft 43
Taunt 42
Tumble 40

Leveling Guide
  1. Cleric 1: Luck of Heroes, Toughness: Concentration 4, Heal 2, Spellcraft 4, Save 10
  2. Cleric 2: Concentration 1, Spellcraft 1, Save 13
  3. Cleric 3: Extend Spell: Concentration 1, Spellcraft 1, Save 16
  4. Cleric 4: WIS +1: Concentration 1, Spellcraft 1, Save 19
  5. Cleric 5: Concentration 1, Spellcraft 1, Save 22
  6. Cleric 6: Blind-Fight: Concentration 1, Spellcraft 1, Save 25
  7. Cleric 6/Monk 1: Concentration 1, Discipline 10, Hide 5, Tumble 10, Save 6
  8. Cleric 7/Monk 1: WIS +1: Concentration 1, Spellcraft 2, Save 8
  9. Cleric 8/Monk 1: Great Fortitude: Concentration 1, Spellcraft 1, Save 11
  10. Cleric 9/Monk 1: Concentration 1, Spellcraft 1, Save 14
  11. Cleric 10/Monk 1: Concentration 1, Spellcraft 1, Save 17
  12. Cleric 11/Monk 1: Skill Focus (Taunt): WIS +1: Concentration 1, Spellcraft 1, Save 20
  13. Cleric 12/Monk 1: Concentration 1, Spellcraft 1, Save 23
  14. Cleric 13/Monk 1: Concentration 1, Spellcraft 1, Save 26
  15. Blackguard 1/Cleric 13/Monk 1: Weapon Focus (Warhammer): Concentration 1, Discipline 8, Taunt 18, Save 4
  16. Blackguard 1/Cleric 14/Monk 1: STR +1: Concentration 1, Spellcraft 2, Save 6
  17. Blackguard 1/Cleric 14/Monk 2: Concentration 1, Discipline 2, Tumble 10
  18. Blackguard 1/Cleric 15/Monk 2: Improved Critical (Warhammer): Concentration 1, Heal 2, Spellcraft 2
  19. Blackguard 1/Cleric 16/Monk 2: Concentration 1, Heal 3, Spellcraft 1
  20. Blackguard 1/Cleric 16/Monk 3: STR +1: Concentration 1, Discipline 3, Tumble 3
  21. Blackguard 1/Cleric 17/Monk 3: Epic Weapon Focus (Warhammer): Concentration 1, Heal 2, Spellcraft 2
  22. Blackguard 1/Cleric 18/Monk 3: Concentration 1, Heal 1, Spellcraft 1, Save 2
  23. Blackguard 1/Cleric 19/Monk 3: Concentration 1, Spellcraft 1, Save 5
  24. Blackguard 1/Cleric 20/Monk 3: Epic Prowess: STR +1: Concentration 1, Spellcraft 1, Save 8
  25. Blackguard 1/Cleric 21/Monk 3: Concentration 1, Spellcraft 1, Save 11
  26. Blackguard 1/Cleric 22/Monk 3: Concentration 1, Spellcraft 1, Save 14
  27. Blackguard 1/Cleric 22/Monk 4: Epic Fortitude: Concentration 1, Discipline 7, Tumble 7, Save 6
  28. Blackguard 1/Cleric 23/Monk 4: Great Wisdom I: STR +1: Concentration 1, Spellcraft 2, Save 8
  29. Blackguard 1/Cleric 24/Monk 4: Concentration 1, Spellcraft 1, Save 11
  30. Blackguard 1/Cleric 25/Monk 4: Great Strength I: Concentration 1, Spellcraft 1, Save 14
  31. Blackguard 1/Cleric 26/Monk 4: Armor Skin: Concentration 1, Spellcraft 1, Save 17
  32. Blackguard 1/Cleric 26/Monk 5: STR +1: Concentration 1, Discipline 5, Tumble 5, Save 13
  33. Blackguard 1/Cleric 27/Monk 5: Great Strength II: Concentration 1, Spellcraft 2, Save 15
  34. Blackguard 1/Cleric 28/Monk 5: Concentration 1, Spellcraft 1, Save 18
  35. Blackguard 1/Cleric 29/Monk 5: Great Wisdom II: Concentration 1, Spellcraft 1, Save 21
  36. Blackguard 1/Cleric 30/Monk 5: Great Strength III: STR +1: Concentration 1, Spellcraft 1, Save 24
  37. Blackguard 1/Cleric 30/Monk 6: Concentration 1, Discipline 5, Tumble 5, Save 20
  38. Blackguard 1/Cleric 31/Monk 6: Concentration 1, Spellcraft 2, Save 22
  39. Blackguard 2/Cleric 31/Monk 6: Epic Skill Focus (Taunt): Concentration 1, Disicpline 2, Taunt 24
  40. Blackguard 2/Cleric 32/Monk 6: Great Wisdom III: STR +1: Concentration 1, Heal 2, Spellcraft 2
Last edited by wendigo211; 9 Feb, 2019 @ 11:01am
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Showing 1-4 of 4 comments
mickii 26 Aug, 2020 @ 3:56am 
can you please explain what equipment he is wearing - he seems very difficult to hit some explanation would be appreciated.
Last edited by mickii; 26 Aug, 2020 @ 3:59am
wendigo211  [developer] 26 Aug, 2020 @ 11:25am 
He's carrying full plate and a heavy shield. Below level 15 he uses a morningstar, above that he uses a warhammer.

He gets a +1 enhancement bonus to: dodge, shield, natural, armor and deflection AC every 5 levels. At levels that aren't multiples of 5 he gets randomly assigned bonuses between the lower and higher enhancement level. E.g. a level 12 cleric has a 60% chance of getting a +2 bonus and a 40% chance of getting a +3, so on average he should have 3 +2 bonuses and 2 +3 bonuses. If he has buff spells that would provide a better AC bonus, he casts those instead (i.e. he will cast Magic Vestments on his shield and armor).

BTW: If you enable combat debugging[nwn.fandom.com], you can get a more detailed breakdown of AC, AB and damage rolls from the combat log.
Last edited by wendigo211; 26 Aug, 2020 @ 11:31am
mickii 26 Aug, 2020 @ 2:08pm 
Thanks
Dargar 15 Aug, 2021 @ 5:18am 
A qd le jaune
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