Torchlight II

Torchlight II

Bandits Dungeon-Master
Bandit  [開発者] 2013年5月13日 16時00分
Questions / Comments
Anything goes
< >
1-15 / 26 のコメントを表示
Adding health regen to monsters was a stroke of brilliance. You should consider releasing that as a standalone mod.

What's the gold inlaid bell? Another investment item brought to you by the Franklin Mint?
Bandit  [開発者] 2013年5月25日 12時35分 
:) That was how I always played in TL1 and it made things pretty interesting. Unfortunately the modification is made within Globals.dat so changing health regen alone is impossible. I would need to come out with a bunch of versions for people who want to play with health regen but don't want synergies or loot changes.

As for the bell, I got a deal from a shady friend of mine, he sold me a huge lot of them out the back of his van. Needless to say, I have a surplus! :P jk it's merely a clone of the Gold Fish set to 1 million gold :3 but look at what shows up when you drop the item on the floor! :D I also made the item have the sound effect of gold. :D GOOOOOOOOOLD
fl9d 2013年5月27日 16時07分 
I like all the fishing related mods coming these days like "Enhanced Fish" with the abbility to change your pet into an elemental like in TL1 or "Seafood" which lets you "cook" your fish at the transmuter into consumable fish with buffs. Also "Master Angler"... nice piece of work. To include those would be awesome.
Thx for the great work anyhow
Bandit  [開発者] 2013年5月28日 0時49分 
Right now I am focusing on getting Skeleton and Animation files working properly for creating new models to place into the towns. I am able to import a Mesh into 3Ds max and apply the texture onto it and then modify the mesh, but I cannot figure out how to import skeleton files into the program once I edit the main mesh. So I guess that has been taking up a lot of my time. I cannot figure out how to fix the differences in the Mesh file into the Skeleton files in some type of non labor intensive fashion.
fl9d 2013年5月28日 4時03分 
the runic wiki is quite poor on this topic.. best would be some video tutorials. good luck
Bandit  [開発者] 2013年5月29日 14時42分 
thanks for the helpful links! :)
If I move this mod after Synergies in the load order, will I be rid of the global.dat changes? I really like what parts of this mod do, but I can't deal with the health regeneration. It might not be much of a deal at high levels when every character can deal three gigzillas of damage per second, but at low levels, especially with an engineer, it's just a joke. For one, I cannot possibly die even when running into huge monster packs, as the inherit regeneration + the regeneration provided by Health Bot easily outpaces the damage monsters can put out. The other problem is, unless I significantly outlevel boss or hero monsters, I can't kill them either. That is, even with the ridiculously overpowered rare affix ranges provided by Synergies. Veteran difficulty is already a drag, and Elite difficulty is nearly impossible.
最近の変更はOddegamraが行いました; 2013年6月10日 3時10分
Yup, any mod that modifies GLOBALS.DAT will do the trick, even something simpler like Zoomy or Lore Loading Tips.
Bandit  [開発者] 2013年6月10日 11時01分 
Yes placing this below synergies will remove the mana and health regeneration, remove the modified loading tips, and it will return your loot chances back to base synergies (which is lower chances than vanilla).

You will keep the distance settings and all that, and the rest of the settings are the same as the synergies globals.dat file.

The health regeneration does indeed change the way you need to build your character. One hand weapon builds are not as effective dealing tons of damage so they are out the window, and tank builds just cannot deal enough damage to take down bosses fast enough. I would recomend a 2h build with enough health to stay in the middle of battle, so that you can dish out enough damage to wittle down the bosses. I am considering lowering the regeneration, but its just so fun. :3
Cool, I see you added the latest daylight robbery. Perhaps you can also paste in the updated description[gist.github.com]?

I also recommend you check out Reat's Hardcore Supermod Overhaul for ideas or even to consider integration. I've been playing with it lately and it's well done and a lot of fun.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=153422863
最近の変更はzParticleが行いました; 2013年7月5日 16時08分
Bandit  [開発者] 2013年6月24日 16時56分 
Thanks for the paste, I put it into the description. I like some of the ideas in his supermod overhaul, especially the modifications of champions... that is a really cool idea.
最近の変更はBanditが行いました; 2013年6月24日 16時58分
Daylight robbery and description[gist.github.com] updated.
Bandit  [開発者] 2013年7月22日 8時44分 
:) thanks again zparticle
< >
1-15 / 26 のコメントを表示
ページ毎: 1530 50