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This mod remembers me a bit of DEI from romes 2.
For the unlocker... normally i would say the more compatibility the better but in this case im not sure
P.S. i still hope this will go with SFO somewhen in the future because i like the recruiting mechanics from here bu i also love the tweaks for campaign etc they do in SFO.
I'm considering coming back on some of them.
- Elite units for HE, WE, and Dwarves. Such as the Sentinel spearmen. They are basically units with twice less men in them, but better stats, and double HP / men. So globallly same HP as a whole. Are they worth keeping? Or just cluttering the recruitment pannel? Maybe I can remove them, and use their graphics for the officer and his 3 bodyguards. They may upset the balance a bit too much, and they are only for 3 races. I don't plan to do the equivalent for other races. So this may just make HE, WE and Dwarves too complex compared others. And I'm not sure Lorewise it was such a great idea to make a full unit of them. Maybe I can just give better stats to only the bodyguard sentinel, so they are more likely to stay in the fight.
- HE swordsmen: now that CA made the Rangers, maybe I can remove them, I'm not sure they actually have much interest. I"ll probably also remove sepcial munitions for most HE archers (they could choose several, like fire arrow/normal arrow). Since this would reduce the interest of some Mistwalkers for exemple.
- For HE I think I willl however keep the generic version of the White Lions, Phoenix Guards, Swordmasters... so they could be recruited in any region, including outside of Ulthuan. And keep the fact some units can only be recruited full strenght in a specific region, and in small number.
- White Lions Warrios, White Lions Chariots, and Griffin Riders: only in Chrace
- Tiranoc Chariot and Ithilmar Chartios: only in Tiranoc
- Dragon Princes and full strenght dragons: only in Caledor
- Swordmasters of Hoeth, arcane phoenix : only in Saphery
- Lothern Sea Guards, Phoenix Guards and full strenght phoenix : only in Eataine
- Sisters of Avelorn (+ Unicorn riders and Pegasus Riders) only in Avelorn
- Shadow Warrios : only in Nagarythe
- Mistwalkers : only in Yvresse
- For Cothique, I'll keep my special Sea Guards.
As for the new units
- Rangers, Silverine Guards and White Lions pack will be recruitable in any region of Ulthuan, but not outside of Ulthuan.
The other races, such as Bretonnia, the Empire, DE, and Lizardmen, will not be impacted much by thess changes.
What do you think of this?
- I'll keep the heraldic units for Athel Loren (with the 12 Asrai realms)
- I'll keep the heradlic units for Laurelorn Forest.
- I'll keep the heradlic units for Oreon's Bowmen, but I4ll make it recruitable also in Lustria. So it will be a kind of "jungle Asrai", for Southlands and Lustria
-I will introduce new heraldic units for the Sisters, they will be recruitable in the Witchwood, and in Gaean Vale.
- I will introduce new heraldic units with Drycha colours, recruitable in the Gryphon Wood, and Forest of Gloom,
I plan to extend a bit the outposts.
- If the outpost is in the heartland:
-- I'll make them upgradable to have two levels, and so possibility to have two slots, and upgradable building in these slots... The first level will have reduce effect, the second level will be as it is now, with a little extra income.
-- It will allow recruiting a bit more basic units, such as eternal guards.
-- It will allow recruiting heraldic version of the units, same as for the attached magical forest.
- Outposts not in heartlands will only allow recruiting generic units, and will be limited to one level and one slot.
- Animals
--I'm considering adding and option to recruit Giant Wolves and Hawks as regular units, for any factions (Drycha would be the only one able to do it via the special recruitment). It will however be limited to the magical forest, maybe alsoavailable in the hearthlands outposts, in small number, and the units will be a bit weaker than the units recruitable by Drycha.
-- And maybe a special variant of lions for Southlands and Lustria forest, instead of the wolves.
-- Spiders, Bats or Manticore will remain Drycha specific.
And finally, I will redo the graphics for the Spellsingers and Spellweavers