Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
DinoSpawnEntriesGrassland_C
DinoSpawnEntriesGrassland_C
No difference thus the same spot for the same island.
Have rewritten the spawns for half of the island so noticed something off place xD
Still Thanks i didnt wanna look up the spawn entrys for scorched and abberation so you saved me time there :3
Hope these things dont overspawn too badly xD
This commands works on my server:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TankSummonAB_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=100,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TankSummonSE_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=100,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TankSummonVanilla_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=100,RemoveEngramPreReq=False)
or is fixed?
If you want them to spawn in the wild you'll need to use this config still
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_City_Park2",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("TameTank_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="TameTank_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.080000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_CityCenter",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("TameTank_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="TameTank_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.080000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_CityCenter_DangerClose",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("TameTank_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="TameTank_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.080000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_CityTier2_Building",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("TameTank_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="TameTank_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.080000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_CityTier2_Building_DangerClose",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("TameTank_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="TameTank_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.080000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Wasteland_City_Buffer_1",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("TameTank_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="TameTank_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.080000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Wasteland_City_Buffer_2",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("TameTank_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="TameTank_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.080000)))
some zones appear to have 'Ext_DinoSpawnEntries_ NAMEHERE' (the forest) but the spawn map has most of the names now.
also for whatever reason, (I suspect because they weren't made to spawn wild in the first place) they overspawn instantly, hundreds of them, no matter how low I set their spawn cap or spawn chance. Whether that's just how it is or because of the devkit not being updated yet I'm not sure, but either way, they DO work, as long as Ext_ is before the spawn entry!
Seen here overspawning with lowered max% and Entry weight[filedn.com]
I'd like to believe there's a way, but I unfortunately have no idea where to even look.