ARK: Survival Evolved

ARK: Survival Evolved

Tamable Defense Unit (Discontinued)
Ruko 31 lipca 2018 o 14:34
Server settings to make Defense Units wild spawns again
Put this in the server's game.ini file, not gameusersettings.ini

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesCanyons_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("TameTank_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="TameTank_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.080000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="AB_DinoSpawnEntries_TwitchBioLand_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("TameTank_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="TameTank_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.080000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("TameTank_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="TameTank_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.080000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSnow_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("TameTank_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="TameTank_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.080000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SnowGrasslands_Spawn_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("TameTank_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="TameTank_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.080000)))

This will add defense units to the Grasslands and Snow for The Island, The Center, and Ragnarok; Will add them to the Canyons for Scorched Earth, and add them to the Bio-Luminescent layer of Aberration with the same spawn chances as the mod originally had.
Ostatnio edytowany przez: Ruko; 20 sierpnia 2018 o 14:24
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Ruko 31 lipca 2018 o 15:08 
Updated to match Mod's original spawn chances and include the snow regions
Fate (-{SoH}-) 19 sierpnia 2018 o 2:18 
Why is the grassland done twice?

DinoSpawnEntriesGrassland_C
DinoSpawnEntriesGrassland_C

No difference thus the same spot for the same island.

Have rewritten the spawns for half of the island so noticed something off place xD

Still Thanks i didnt wanna look up the spawn entrys for scorched and abberation so you saved me time there :3

Hope these things dont overspawn too badly xD
Ruko 20 sierpnia 2018 o 14:24 
No clue, fixed
T4Ni7h 21 sierpnia 2018 o 11:09 
How to make it uncraftable ?

This commands works on my server:

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TankSummonAB_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=100,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TankSummonSE_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=100,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TankSummonVanilla_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=100,RemoveEngramPreReq=False)
Ostatnio edytowany przez: T4Ni7h; 22 sierpnia 2018 o 8:15
Vex 29 sierpnia 2018 o 22:04 
Początkowo opublikowane przez Ruko:
No clue, fixed
do i still need to use tis on my server game.ini
or is fixed?
Ruko 31 sierpnia 2018 o 7:23 
I fixed the original post is what I meant
If you want them to spawn in the wild you'll need to use this config still
Vex 1 września 2018 o 6:13 
Początkowo opublikowane przez Ruko:
I fixed the original post is what I meant
If you want them to spawn in the wild you'll need to use this config still
ok thanks
Worgensnack 8 listopada 2018 o 15:52 
here is one I put together for Extiction, not sure if it's completly correct, so you might need to fiddle with it to get it where you want it
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_City_Park2",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("TameTank_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="TameTank_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.080000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_CityCenter",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("TameTank_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="TameTank_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.080000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_CityCenter_DangerClose",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("TameTank_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="TameTank_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.080000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_CityTier2_Building",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("TameTank_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="TameTank_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.080000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_CityTier2_Building_DangerClose",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("TameTank_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="TameTank_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.080000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Wasteland_City_Buffer_1",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("TameTank_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="TameTank_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.080000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Wasteland_City_Buffer_2",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("TameTank_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="TameTank_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.080000)))
Worgensnack 9 listopada 2018 o 2:14 
I can't tell if this worked, did I do something wrong or am I just unlucky and not seeing any spawn?
Senaru 16 listopada 2018 o 17:17 
I was able to get those extinction configs working!
some zones appear to have 'Ext_DinoSpawnEntries_ NAMEHERE' (the forest) but the spawn map has most of the names now.

also for whatever reason, (I suspect because they weren't made to spawn wild in the first place) they overspawn instantly, hundreds of them, no matter how low I set their spawn cap or spawn chance. Whether that's just how it is or because of the devkit not being updated yet I'm not sure, but either way, they DO work, as long as Ext_ is before the spawn entry!

Seen here overspawning with lowered max% and Entry weight[filedn.com]
Ostatnio edytowany przez: Senaru; 17 listopada 2018 o 0:28
Ruko 17 listopada 2018 o 18:59 
@Senaru That's very strange, but very good to know as a server host, even outside of this mod. I'll have to make sure I don't modify wild spawns on Extinction without vacuum testing
Worgensnack 17 listopada 2018 o 23:36 
haven't seen any in my SP yet, but if I did I dino wipe I'll probably see some, bit afraid to if I get your overspawning
gliscor96 12 maja 2019 o 10:00 
just curious... do these spawn codes work for single player as well? if so, where exactly do i put in these settings?
Ruko 12 maja 2019 o 20:37 
I'm not able to help with complex configurations for single-player unfortunately :(

I'd like to believe there's a way, but I unfortunately have no idea where to even look.
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