Team Fortress 2

Team Fortress 2

SR MarkII
Stats for this amazing weapon?
I think it should be something like this:

+No rechamber, Instead a reload every 5 shots
+Headshots fill a meter that only needs 3 headshots for, this meter improves damage and reload speed by 30% for 15 seconds
+Smaller and slightly less visual reticule
-20% ammo capacity
-20% accuracy
-Bullets have light drop and a trail similar to that of the machina.

What do you all think?
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Showing 1-15 of 96 comments
Dblad 18 May, 2013 @ 9:56pm 
-50% ammo capacity
-spawn with no ammo
-can not pick up rifle ammo from lockers or fallen weapons
+ammo crates heal as well as give ammo
+shots are silent
+On headshot keeps bullet used and enemy disapears
Scy 19 May, 2013 @ 6:54am 
cool stats :)
inbolaz 19 May, 2013 @ 6:55am 
Originally posted by 百パーセント:
-50% ammo capacity
-spawn with no ammo
-can not pick up rifle ammo from lockers or fallen weapons
+ammo crates heal as well as give ammo
+shots are silent
+On headshot keeps bullet used and enemy disapears


THIS, a persian persuader version of Sniper rifle ;3
Mega 19 May, 2013 @ 7:40am 
omg
Captain_Garrett 19 May, 2013 @ 7:53am 
I don't know about you guys, but this looks like a semi-automatic rifle. Here's my thoughts:
+40% Fire Rate
-20% accuracy

And Married to my Chair <3's Idea of a smaller reticule, and headshot meter.
Fraaaaancis 19 May, 2013 @ 8:55am 
The stats are too good... I'd say you put away the Meter...... Just my point of view
Muffin Man 19 May, 2013 @ 9:15am 
on kill: turns victim to ice
blini kot 19 May, 2013 @ 9:50am 
Originally posted by SERGEANT MASTER SHOOTER PERSON:
+ 1 banana per shot
- 2 pineapples per shot
Why aren't you working for VALVE ALREADY????
Flitterquest!!! 19 May, 2013 @ 11:56am 
It seems almost like the SR25, a semi-automatic rifle designed for area denial, that being said it's about time the sniper got an effective defender's rifle!

Stat Concept #1:

+ Laser is not visible until after a kill (Laser remains for a few seconds and fades away)
+ Player gains charge from kills and assists (20% charge per kill)
- Player cannot charge rifle through scope
- Player loses all charge if he / she recieves damage

These stats allow a sniper to stay secluded from view, (Possibly behind enemy lines)
and reap benefits based on stealth, camping and precise elimination.
unfortunately it is not very effective against larger classes or overhealed targets until the rifle is charged through previous kills, this makes the sniper less useful on front-line defence or offence.

Stat Concept #2:

+ On kill: player doesn't unscope or lose charge
- 40% damage penalty

These stats make the weapon more focused on spam-based attacks, which would prevent enemies from crossing the open field for fear of being hailed with bullets.
I am not a fan of these stats as they could be frustrating and are unlike the sniper.

Donitsi 19 May, 2013 @ 12:21pm 
While aiming, shows enemy spy inside his disguise :D
+fragile bullets will cause bleed for 5 second
-50% ammo

Could it be any harder to come up with unique stats for new weapons? No wonder that there haven't been new weapons lately.
A wizard 19 May, 2013 @ 1:38pm 
Originally posted by Tulipunahapero:
While aiming, shows enemy spy inside his disguise :D
+fragile bullets will cause bleed for 5 second
-50% ammo

Could it be any harder to come up with unique stats for new weapons? No wonder that there haven't been new weapons lately.

I really like these. How about something like 10% damage penalty and an effect similar to the machina's tracers, excpet it didn't last as long and was fainter so it wouldn't be as OP.
Last edited by A wizard; 19 May, 2013 @ 1:39pm
OneEpicPotato 19 May, 2013 @ 4:47pm 
There are some pretty awesome stats here.
WhiteRushinBear 19 May, 2013 @ 4:50pm 
The SR MarkII
Level (number) Sniper Rifle

+20% more ammo
+Headshots charge Assassin Meter
+Once meter is full: All Shots are silent, mini-crited, and gain full health on every headshot
-40% damage penalty
-20% reloading speed
-Cannot noscope
-Tracer Rounds
Redstonecore 19 May, 2013 @ 5:02pm 
Originally posted by KI White Russian Bear:
The SR MarkII
Level (number) Sniper Rifle

+20% more ammo
+Headshots charge Assassin Meter
+Once meter is full: All Shots are silent, mini-crited, and gain full health on every headshot
-40% damage penalty
-20% reloading speed
-Cannot noscope
-Tracer Rounds
Sounds pretty nice
Muffin Man 19 May, 2013 @ 5:07pm 
on kill:turns victim to gold
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