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-spawn with no ammo
-can not pick up rifle ammo from lockers or fallen weapons
+ammo crates heal as well as give ammo
+shots are silent
+On headshot keeps bullet used and enemy disapears
THIS, a persian persuader version of Sniper rifle ;3
+40% Fire Rate
-20% accuracy
And Married to my Chair <3's Idea of a smaller reticule, and headshot meter.
Stat Concept #1:
+ Laser is not visible until after a kill (Laser remains for a few seconds and fades away)
+ Player gains charge from kills and assists (20% charge per kill)
- Player cannot charge rifle through scope
- Player loses all charge if he / she recieves damage
These stats allow a sniper to stay secluded from view, (Possibly behind enemy lines)
and reap benefits based on stealth, camping and precise elimination.
unfortunately it is not very effective against larger classes or overhealed targets until the rifle is charged through previous kills, this makes the sniper less useful on front-line defence or offence.
Stat Concept #2:
+ On kill: player doesn't unscope or lose charge
- 40% damage penalty
These stats make the weapon more focused on spam-based attacks, which would prevent enemies from crossing the open field for fear of being hailed with bullets.
I am not a fan of these stats as they could be frustrating and are unlike the sniper.
+fragile bullets will cause bleed for 5 second
-50% ammo
Could it be any harder to come up with unique stats for new weapons? No wonder that there haven't been new weapons lately.
I really like these. How about something like 10% damage penalty and an effect similar to the machina's tracers, excpet it didn't last as long and was fainter so it wouldn't be as OP.
Level (number) Sniper Rifle
+20% more ammo
+Headshots charge Assassin Meter
+Once meter is full: All Shots are silent, mini-crited, and gain full health on every headshot
-40% damage penalty
-20% reloading speed
-Cannot noscope
-Tracer Rounds