STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Age of Legends v1.341: TOTAL IMMERSION
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Story_Continues  [developer] 22 Dec, 2018 @ 3:20am
0.7 bugs - post them here
Please report any bugs on this thread, with as much detail as possible so I can fix them.
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Showing 1-15 of 41 comments
The strident star defender need an increase in pop points, being only 4 pop points, I would not consider this a bug, but its worth mentioning, since im pretty sure it wasnt supposed to be only 4 pop points.
Last edited by EndangeredPootisBird; 22 Dec, 2018 @ 11:59am
Story_Continues  [developer] 22 Dec, 2018 @ 1:40pm 
That’s a good point, thanks
FelipepRanger 24 Dec, 2018 @ 3:37pm 
Had a glitch whenever there is a land battle in one of the planets controlled by the new faction. (the one below Thrawn's faction on the Galaxy map). It loads instantly but it doesn't start.
Last edited by FelipepRanger; 24 Dec, 2018 @ 6:07pm
Ardris Omega 24 Dec, 2018 @ 6:17pm 
Had the same glitch on the new facton world, also if you autoresolve the losses are much higher than they should be.
portalnerd55 24 Dec, 2018 @ 8:46pm 
Yep, had the same problem in the Zenoma Sekot GC, I think it was called Kattamaskr or something. Also, Leia is scaled comically small, she was like 1/3 the height of Han. Otherwise it's worked quite well, the only suggestion I have is to make Jacen, Jaina and Anakin land units in the GCs where they're space units only. It was jarring to go from a GC where Jaina could land to the Zenoma Sekot one where she's space only. I understand Fel not being able to land, but Jaina should at least be able to.
Firestar1212 26 Dec, 2018 @ 10:43am 
for the Remnant, TIE avengers cant use hunt for enemies, just get a negitive beep when pressed
Solarian 27 Dec, 2018 @ 7:34pm 
Hey man, really enjoying the update so far. Here's a few of the notes I've got so far.

Typos: Astation loading screen says "Green Enclave", I think it should say "Gree Enclave"

On the Imperial Juggernaut, the tooltip refers to the B5, but the unit is called the A6

Bugs: Nom Anor will sometimes glide when closely chasing an enemy, just standing straight up but still moving across the map. I saw this with a unit of stormtroopers kiting him on Mandalore. He would catch up, begin his animation, then stop his animation and slide after them.

Imperial bombers don't show up on the ground maps. You can see their engines and their progress on the mini map, but not the ships themselves.

Mara Jade attacks from a long distance with her lightsaber, about as far away as republic infantry. She also bugs out sometimes when attacking buildings. After she attacks the building, she stands there and won't respond to move, attack, or special power commands.

Not bugs, but suggestions: I know you got a lot of suggestions to make the AI more difficult and agressive, and I think you suceeded in that. However, I think the real problem is the AI economy. I play with the "Show Planet Income" button on, and I'll notice that 90% of the AI planets make only double digits in income. When I attack these worlds, I'll find that they have the Vong infantry barracks and nothing else. I think changing them so that they will focus more on economy will help with their difficulty. An AI discount on units, ships, and buildings may also be a useful idea (not sure how easy that is with EaW.)

For the New Republic, nearly every planet I've attacked recently has Turbolasers, a Hyper-Velocity Cannon, and Shields (which many times only cover the shield and nothing else), instead of spending their money on econ or on building capital ships or anything better than basic infantry. Again, I think a change in build focus would go a long way to making them harder.

One more thing I'd suggest is making the snipers in both the Imperial Remnant Army and the Galactic Alliance Special Forces less strong against buildings. A few of them can tear down a tower in a few seconds without the tower being able to return fire. I like how strong they are against infantry though.
Story_Continues  [developer] 28 Dec, 2018 @ 2:12am 
Thanks for this very detailed report, that's very helpful. My (limited) understanding of the AI is that it cheats by being given big cash injections, so that *may* be why it doesn't bother with economic structure, and how it can afford very expensive defensive structures like HPV guns, turbolaser towers and shield generators.

I've added all the other reports to the patch list except for the bombing run - every bomber in the game has an assigned bombing run, but the game crashes if more that one type of bombing run is available in a land battle (i.e. if you have TIE Bombers and Y-wings both on the same faction in orbit over a planet, the engine doesn't know which bombing run to call in, and it crashes when you try to order one). Because of this, every bomber unit in the game now uses a generic bombing run, without a visible model. You just see the bombs fall from above, but the bombers themselves are 'out of shot'.
Last edited by Story_Continues; 28 Dec, 2018 @ 2:12am
Story_Continues  [developer] 31 Dec, 2018 @ 1:28am 
Level 4 starbases are a new feature coming up in v0.8, they don't work yet in 0.7 and were added accidentally in yesterday's patch. Just removing them now.
the TIE Defender and the Carrier (forgot the name) is somewhat overpowered. i had a fleet of peallon plus 8 of them destroying a full fleet of battleships. the defenders took down the shields of a nebula in a few seconds.
Plus the Hunt for enemys-ability does not work for the snowspeeder-thing of the NR/GA
Goldador 1 Jan, 2019 @ 4:31pm 
-MC80 Independence Class ships have an invincible hardpoint.

-Not a bug, but the Land walkers for the suuv'rik are ungodly powerful, able to devastate entire stacks of infantry and light tanks
srd2k7 1 Jan, 2019 @ 8:09pm 
Put this in the regular comments but the Praetorite Vong infantry units are missing their colors/textures and are simply white, at least when I fought them on Helska IV.
Story_Continues  [developer] 2 Jan, 2019 @ 12:28am 
@catfishMan thanks for the feedback. The MC80 Independence issue was resolved in the patch a couple of days ago, so that should be sorted now (but that change may only be apparent in new campaigns, not existing save games).

@srd2k7 that's a graphics issues - you need to have the texture quality set higher or, unfortunately, the Vong infantry model will appear white.
Wartank55 3 Jan, 2019 @ 5:22pm 
the New republic can build 2 types of Cr90's-NR Cr90 and Corellian Cr90
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