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Typos: Astation loading screen says "Green Enclave", I think it should say "Gree Enclave"
On the Imperial Juggernaut, the tooltip refers to the B5, but the unit is called the A6
Bugs: Nom Anor will sometimes glide when closely chasing an enemy, just standing straight up but still moving across the map. I saw this with a unit of stormtroopers kiting him on Mandalore. He would catch up, begin his animation, then stop his animation and slide after them.
Imperial bombers don't show up on the ground maps. You can see their engines and their progress on the mini map, but not the ships themselves.
Mara Jade attacks from a long distance with her lightsaber, about as far away as republic infantry. She also bugs out sometimes when attacking buildings. After she attacks the building, she stands there and won't respond to move, attack, or special power commands.
Not bugs, but suggestions: I know you got a lot of suggestions to make the AI more difficult and agressive, and I think you suceeded in that. However, I think the real problem is the AI economy. I play with the "Show Planet Income" button on, and I'll notice that 90% of the AI planets make only double digits in income. When I attack these worlds, I'll find that they have the Vong infantry barracks and nothing else. I think changing them so that they will focus more on economy will help with their difficulty. An AI discount on units, ships, and buildings may also be a useful idea (not sure how easy that is with EaW.)
For the New Republic, nearly every planet I've attacked recently has Turbolasers, a Hyper-Velocity Cannon, and Shields (which many times only cover the shield and nothing else), instead of spending their money on econ or on building capital ships or anything better than basic infantry. Again, I think a change in build focus would go a long way to making them harder.
One more thing I'd suggest is making the snipers in both the Imperial Remnant Army and the Galactic Alliance Special Forces less strong against buildings. A few of them can tear down a tower in a few seconds without the tower being able to return fire. I like how strong they are against infantry though.
I've added all the other reports to the patch list except for the bombing run - every bomber in the game has an assigned bombing run, but the game crashes if more that one type of bombing run is available in a land battle (i.e. if you have TIE Bombers and Y-wings both on the same faction in orbit over a planet, the engine doesn't know which bombing run to call in, and it crashes when you try to order one). Because of this, every bomber unit in the game now uses a generic bombing run, without a visible model. You just see the bombs fall from above, but the bombers themselves are 'out of shot'.
-Not a bug, but the Land walkers for the suuv'rik are ungodly powerful, able to devastate entire stacks of infantry and light tanks
@srd2k7 that's a graphics issues - you need to have the texture quality set higher or, unfortunately, the Vong infantry model will appear white.