XCOM 2
[WotC] No More PsiAmps
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Εμφάνιση 1-15 από 23 σχόλια
When they use the attacks they ragdoll so hard with heads flying all over the screen and then shoot their guns
ObelixDk  [δημιουργός] 15 Αυγ 2018, 22:43 
that has to be one of your other mods that interfeer with this one, as i have not experinced this on my end at all, and have done nothing to mess with ragdolls what so ever
Τελευταία επεξεργασία από ObelixDk; 15 Αυγ 2018, 22:48
I took a screen shot of it but idk how to send it on here.
MrShadow  [δημιουργός] 16 Αυγ 2018, 16:12 
are you using any mods that alter ragdoll physics by chance?
This happens as well for me when using this mod. Right after using the soulfire ability. The soldier flips out, fires off some random shot (even with no gun equipped), and goes full on crazy squid the rest of the mission. They still work, but look creepy AF. Twisted, elongated, and they still fire off some random shot at nothing in particular after using the soulfire ability.

No ragdoll mods. A whole lot of cosmetic mods. Only other mod related is psi overhaul. No overrides according to alternate mod launcher. No idea what's causing it, but after disabling this mod, no more creepy psi soldiers. ;]
Yup soulfire makes your dudes bug.
Τελευταία επεξεργασία από Johau; 19 Οκτ 2018, 6:51
Αναρτήθηκε αρχικά από eldiabs:
This happens as well for me when using this mod. Right after using the soulfire ability. The soldier flips out, fires off some random shot (even with no gun equipped), and goes full on crazy squid the rest of the mission. They still work, but look creepy AF. Twisted, elongated, and they still fire off some random shot at nothing in particular after using the soulfire ability.

No ragdoll mods. A whole lot of cosmetic mods. Only other mod related is psi overhaul. No overrides according to alternate mod launcher. No idea what's causing it, but after disabling this mod, no more creepy psi soldiers. ;]

Im getting this bug too and I dont even have this mod.
Τελευταία επεξεργασία από bogart69; 10 Νοε 2018, 3:43
I'm have this bug that if my Infiltrator is equipped with the PsiAmp Vest he displays the tier 3 beam sword on his back regardless if I have a sword equipped or not. If I happen to put another blade on him then the two overlap. Any suggestions?
So I found out that once you take this mod off you still get that bloody squid bug but ima try to get that again after taking this off again because I dont think this mod would work with the chosen rewards mod.
ObelixDk  [δημιουργός] 27 Αυγ 2019, 20:28 
the squid bug should have been fixed.. it was a problem that presented itself when using it with the LW2 perks pack, but was fixed a long time ago.. If you still have the bug when you dont have this mod active, then its another mod that is causing it.. sorry
I found that bug a few times that wasnt cause by other mods. But I had to reinstall the whole game just to get it to work with out this mod, it is a great mod but when I first used this mod way back it wasnt because of the lw2 perk pack it just randomly happend on some maps and missions but it was a long time since I did use it.
ObelixDk  [δημιουργός] 28 Αυγ 2019, 5:46 
The original bug was from the LW2 perks changed some of the psi abilities and gave them some animations that conflicted with this mod.. i did not notice it when i made the mod as i did not use the LW2 perks myself
Small thing. There's a missing New Line, this should fix it
[PsiAmp_BM X2WeaponTemplate]
TacticalText="<Bullet/> The Psi Underlay increases a Psi Operative's Psionic strength by +40.\n<Bullet/> Psi Strength determines the potency of many of your psychic abilities.\n<Bullet/> The Alien Psi Underlay also increases the damage done by many Psionic attacks.\n"

ObelixDk  [δημιουργός] 13 Απρ 2020, 18:00 
This is the full line in the loc ini

[PsiAmp_BM X2WeaponTemplate]
FriendlyName="Alien Psi Underlay"
FriendlyNamePlural="Alien Psi Underlays"
BriefSummary="This version of the Psi Underlay incorporates artifacts from the powerful \"Gatekeeper\" alien we encountered. It will put our experienced Psi Operatives on the same level as the aliens' most powerful Psionic forces."
TacticalText="<Bullet/> The Psi Underlay increases a Psi Operative's Psionic strength by +40.\n<Bullet/> Psi Strength determines the potency of many of your psychic abilities.<Bullet/> The Alien Psi Underlay also increases the damage done by many Psionic attacks.\n"
AbilityDescName="Psi Underlay"

No missing lines?
*sigh* Steam didn't Subscribe me to this Discussion.

It's not that there's a missing line, it's that there's a missing "new line" character: \n

The penultimate line in TacticalText ("Psi Strength determines the potency of many of your psychic abilities.") should end with a \n but does not
Τελευταία επεξεργασία από Dragon32; 23 Ιουλ 2020, 10:49
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