XCOM 2
[WotC] No More PsiAmps
 Dieses Thema wurde angeheftet; es ist wahrscheinlich wichtig
ObelixDk  [Entwickler] 6. Aug. 2018 um 1:19
Incompatible mods
a list of confirmed incompatible mods
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Beiträge 115 von 22
ObelixDk  [Entwickler] 6. Aug. 2018 um 1:19 
Invisible psi amp
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1126091012

Psi Overhaul
fixed?

Biotic Class Redux
(Read explanation below) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1125004715
(Incompatible as in it will not work on these units.. It will run along side this mod but the class does not benefit from it.)
Zuletzt bearbeitet von ObelixDk; 11. Aug. 2018 um 19:12
Echo 10. Aug. 2018 um 10:07 
Damn, it's seriously sad that Biotic Class Redux doesn't work with this one. Is this the listeners issue mentioned in the description?
ObelixDk  [Entwickler] 10. Aug. 2018 um 18:51 
It's because of it using different psi amps than basegame
Echo 11. Aug. 2018 um 1:36 
In that case, wouldn't it simply show those psi amps, and hide the regular psi amps for the normal soldiers? I wouldn't call that an incompatibility, since both mods would be working appropriately.
Or have I misunderstood and it breaks the functionality in this one?
ObelixDk  [Entwickler] 11. Aug. 2018 um 1:37 
it would also remove the custom animations i hooked to mine, so.. yeah.. incompatible
Question: how exactly does it conflict with this mod? The class uses its own amps: it doesn't touch the vanilla templates that you're presumably altering.
ObelixDk  [Entwickler] 11. Aug. 2018 um 16:41 
Incompatible as in it will not work on your units.. Never said conflicts with yours, said incompatible.. It will run along side your mod but your class does not benefit from it.

Hope this clears up this little misunderstanding
Echo 12. Aug. 2018 um 0:00 
So it works like I mentioned a few replies above, then. Thanks for clearing that up, I'm going to use both then.
Echo 12. Aug. 2018 um 4:56 
So I've been toying with mod configurations, and it seems like this mod and New Promotions Screen by Default are incompatible. In the sense that having both active will crash the game on load.
Any idea why?

Edit: no obvious conflicts in the mod manager. Looking at the descriptions, I can't see why they'd conflict.
Zuletzt bearbeitet von Echo; 12. Aug. 2018 um 4:58
ObelixDk  [Entwickler] 12. Aug. 2018 um 5:52 
I am using this mod together with mine without problems
MrShadow  [Entwickler] 16. Aug. 2018 um 16:15 
i too am using both this mod and new promotions screen by default and have no issues.
Echo 17. Aug. 2018 um 10:12 
Strange. I have no idea what the issue is, my guess is it's probably a 3rd mod interfering with both of these. Unfortunately, that's rather hard to narrow down, especially since I'm running with a large number of mods.
Anyway, thanks for confirming that it works.
Are there any plans for a version of this mod for Biotics?
Does the RPGO mod count?
Would it maintain stat changes from other mods namely the RPGO psionics mod
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