XCOM 2
[WotC] No More PsiAmps
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
ObelixDk  [desarrollador] 6 AGO 2018 a las 1:19 a. m.
Incompatible mods
a list of confirmed incompatible mods
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Mostrando 1-15 de 22 comentarios
ObelixDk  [desarrollador] 6 AGO 2018 a las 1:19 a. m. 
Invisible psi amp
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1126091012

Psi Overhaul
fixed?

Biotic Class Redux
(Read explanation below) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1125004715
(Incompatible as in it will not work on these units.. It will run along side this mod but the class does not benefit from it.)
Última edición por ObelixDk; 11 AGO 2018 a las 7:12 p. m.
Echo 10 AGO 2018 a las 10:07 a. m. 
Damn, it's seriously sad that Biotic Class Redux doesn't work with this one. Is this the listeners issue mentioned in the description?
ObelixDk  [desarrollador] 10 AGO 2018 a las 6:51 p. m. 
It's because of it using different psi amps than basegame
Echo 11 AGO 2018 a las 1:36 a. m. 
In that case, wouldn't it simply show those psi amps, and hide the regular psi amps for the normal soldiers? I wouldn't call that an incompatibility, since both mods would be working appropriately.
Or have I misunderstood and it breaks the functionality in this one?
ObelixDk  [desarrollador] 11 AGO 2018 a las 1:37 a. m. 
it would also remove the custom animations i hooked to mine, so.. yeah.. incompatible
RealityMachina 11 AGO 2018 a las 9:54 a. m. 
Question: how exactly does it conflict with this mod? The class uses its own amps: it doesn't touch the vanilla templates that you're presumably altering.
ObelixDk  [desarrollador] 11 AGO 2018 a las 4:41 p. m. 
Incompatible as in it will not work on your units.. Never said conflicts with yours, said incompatible.. It will run along side your mod but your class does not benefit from it.

Hope this clears up this little misunderstanding
Echo 12 AGO 2018 a las 12:00 a. m. 
So it works like I mentioned a few replies above, then. Thanks for clearing that up, I'm going to use both then.
Echo 12 AGO 2018 a las 4:56 a. m. 
So I've been toying with mod configurations, and it seems like this mod and New Promotions Screen by Default are incompatible. In the sense that having both active will crash the game on load.
Any idea why?

Edit: no obvious conflicts in the mod manager. Looking at the descriptions, I can't see why they'd conflict.
Última edición por Echo; 12 AGO 2018 a las 4:58 a. m.
ObelixDk  [desarrollador] 12 AGO 2018 a las 5:52 a. m. 
I am using this mod together with mine without problems
MrShadow  [desarrollador] 16 AGO 2018 a las 4:15 p. m. 
i too am using both this mod and new promotions screen by default and have no issues.
Echo 17 AGO 2018 a las 10:12 a. m. 
Strange. I have no idea what the issue is, my guess is it's probably a 3rd mod interfering with both of these. Unfortunately, that's rather hard to narrow down, especially since I'm running with a large number of mods.
Anyway, thanks for confirming that it works.
mynameactually 1 ENE 2019 a las 10:34 p. m. 
Are there any plans for a version of this mod for Biotics?
Ze Dicker Max 10 ABR 2019 a las 6:45 a. m. 
Does the RPGO mod count?
TwinSentience 25 OCT 2019 a las 9:08 a. m. 
Would it maintain stat changes from other mods namely the RPGO psionics mod
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