XCOM 2
[WotC] Overwatch Weapon Pack
 This topic has been pinned, so it's probably important
∑3245  [developer] 6 Aug, 2018 @ 11:48am
General Feedback Thread
If you think you have a good constructive idea on what could be improved in this mod, then post it here.
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Showing 1-5 of 5 comments
SharkLordSatan 6 Aug, 2018 @ 6:29pm 
This mod is pretty incredible, and overall much needed. I only really have one bit of feedback though, and that's mainly for Tracer's Pistol.

In terms of functionality I feel like it would likely be better suited as an SMG due to the way it operates in Overwatch. I believe there's a mod that adds LW2 SMGs that you can utilize.

Other than that I think this mod is amazing, even for how little content it has at this time.
Holylin 7 Aug, 2018 @ 7:09am 
Originally posted by ⛧ SharkLordSatan ⛧:
This mod is pretty incredible, and overall much needed. I only really have one bit of feedback though, and that's mainly for Tracer's Pistol.

In terms of functionality I feel like it would likely be better suited as an SMG due to the way it operates in Overwatch. I believe there's a mod that adds LW2 SMGs that you can utilize.

Other than that I think this mod is amazing, even for how little content it has at this time.

Yeah I agree that would be nice.
But even better would be an implementation of sombras smg as an smg *dream*
SharkLordSatan 7 Aug, 2018 @ 10:40pm 
Also, some character weapons that I feel could fit in the mod;

- Zarya's Cannon as a Machine Gun (i forget the exact name but it's the bigass gun Grenadiers get)
- Winston's Telsa Cannon as a Machine Gun
- Sombra's SMG as an LW2 SMG
- Widowmaker's Sniper Rifle as a Sniper Rifle
- Ana's Sniper Rifle as a Sniper Rifle
- Mercy's Pistol as a Standard pistol
- McCree's Pistol as a Standard pistol
- D.VA's Pistol as a Standard pistol

Here's also some suggestions that would really improve onto this mod, though I can fully understand if they're out of range for your abilities or downright impossible.
- Have Ana's Sniper Rifle be able to target allies and shoot them to give them a small health boost, possibly at the cost of a medkit or some specialized type of ammo
- Include Ana's pistol and have it so that it can stun enemies, or knock them unconscious somehow
- Include Ana's healing grenade and have it heal allies and poison enemies
- Have Widowmaker's poison mine be an actual deployable mine that emits poison when triggered
- Have Sombra's telelocator be a throwable grenade that can teleport the thrower to what tile it lands on

Also, for some people who might be reading and wondering "well what about X and Y?"
- Pharah's rocket launcher probably can't be implemented due to the current rocket launcher being a WRIST-mounted weapon, wheras Pharah's is used more like a rifle.
- Widowmaker's grappling hook is already a thing in the game (I believe via the Spider suit)
- McCree's Flashbang is already a usable grenade in the game.
- The hacking ability already exists via the GREMLINs.
- D.VA's MEKA is probably way too complicated to implement into the game. Though, people have implemented SHEVs and MECs from XCOM: Enemy Within, so it may not be IMPOSSIBLE, just very, very hard. If anything, it would probably work best as a cosmetic mod for SPARKs, similar to the Bastion mod for SPARKs.
∑3245  [developer] 7 Aug, 2018 @ 11:04pm 
Originally posted by ⛧ SharkLordSatan ⛧:
Also, some character weapons that I feel could fit in the mod;

- Zarya's Cannon as a Machine Gun (i forget the exact name but it's the bigass gun Grenadiers get)
- Winston's Telsa Cannon as a Machine Gun
- Sombra's SMG as an LW2 SMG
- Widowmaker's Sniper Rifle as a Sniper Rifle
- Ana's Sniper Rifle as a Sniper Rifle
- Mercy's Pistol as a Standard pistol
- McCree's Pistol as a Standard pistol
- D.VA's Pistol as a Standard pistol

Here's also some suggestions that would really improve onto this mod, though I can fully understand if they're out of range for your abilities or downright impossible.
- Have Ana's Sniper Rifle be able to target allies and shoot them to give them a small health boost, possibly at the cost of a medkit or some specialized type of ammo
- Include Ana's pistol and have it so that it can stun enemies, or knock them unconscious somehow
- Include Ana's healing grenade and have it heal allies and poison enemies
- Have Widowmaker's poison mine be an actual deployable mine that emits poison when triggered
- Have Sombra's telelocator be a throwable grenade that can teleport the thrower to what tile it lands on

Also, for some people who might be reading and wondering "well what about X and Y?"
- Pharah's rocket launcher probably can't be implemented due to the current rocket launcher being a WRIST-mounted weapon, wheras Pharah's is used more like a rifle.
- Widowmaker's grappling hook is already a thing in the game (I believe via the Spider suit)
- McCree's Flashbang is already a usable grenade in the game.
- The hacking ability already exists via the GREMLINs.
- D.VA's MEKA is probably way too complicated to implement into the game. Though, people have implemented SHEVs and MECs from XCOM: Enemy Within, so it may not be IMPOSSIBLE, just very, very hard. If anything, it would probably work best as a cosmetic mod for SPARKs, similar to the Bastion mod for SPARKs.

Some of these suggestions go beyond the scope of this mod, which is just a cosmetic mod. If someone wants to implement these in a different mod, then it's fine by me.

Now, for the weapon suggestions.
  • Tracer's Pulse Pistols are fit more for Machine Pistols, so it stays.
  • Zarya's Particle Cannon and Winston's Tesla Cannon are gonna need custom animations to get the hands in the correct position.
  • Isn't Sombra's SMG a machine pistol? It would fit the Templar's Autopistol more than anything.
  • Widow's Kiss needs custom animations (rather, Overwatch's Animations to flip between short/long range)
  • The rest of the pistol I might do whenever I feel like it.
SharkLordSatan 7 Aug, 2018 @ 11:22pm 
What you said is totally understandable. I don't want to try and pressure you into doing anything, I was just simply listing off ideas for this mod.

Honestly if I knew how to mod I'd totally do this. But I suppose we'll have to wait and see if somebody decides to bless the XCOM2 community with something like I suggested.
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