Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
1: start a local redead game on the map you want to edit.
2: Select class blah blah blah/
3: Open up your console. the ~ key.
4: Type in: sv_redead_dev_mode. You will be given 500 bones, and a couple of weapons/sweps.
5: Scroll until you find a swep called item placer or something like that.
6: Right click to change the item you want to spawn, such as an info_npcspawn.
7: Left click to spawn the item at the location you are looking at.
8: Once you are finished with putting the items in their locations, then open the console again.
9: Type in: sv_redead_save_map_config. Then restart the map.
If for some reason the zombies are spawning but are not moving, then follow these instructions:
1: Open the console.
2: Type in: nav_generate. (Of course, you must press ENTER after each message you type into the console :P) Your game will lag, but that is because it is generating a nav mesh for the NPC's and Bots to know where to go. When it is done, your map will automatically restart, and then you can play the game!
Sometimes after you type in nav_generate, it will say something like, "there are no walkable positions" or something similar to that. I have no idea how to fix this, but I just assume that the map will not work for nav meshes.
sv_cheats 1
idle_autokick_enabled 0
nav_edit 1
nav_mark_walkable
nav_generate
Should be fixed.
Don't forget to nav_edit 0 after that ;)