Team Fortress 2

Team Fortress 2

Flux'Omaha
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Rapoza Dynamica  [pengembang] 10 Agu 2018 @ 8:36pm
Stats Suggestions
Howdy! Tell us your weapon stats ideas here!
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connorCD 10 Agu 2018 @ 8:45pm 
+Does not use ammo
+15% faster firing speed
+on hit spy: loose 10% cloak
-uses metal for ammo
-each shot uses 5 metal
-15% damage

basically the short circut but better (or worse depending on who sees these stats)
trappu 11 Agu 2018 @ 3:42pm 
+On hit: 10% chance to set target on fire, successive shots increase chance
+Minicrits burning enemies
-Decreased deploy speed
-20% damage penalty

Since the set is based on gambling, I think this will fit nicely.
But to be honest I don't know if these stats are perfectly balanced.
Renantasy 11 Agu 2018 @ 6:23pm 
+Does not use ammo
+10% faster firing speed
+on hit spy: loose 10% cloak
+On hit: 10% chance to set target on fire, successive shots increase chance
-10% damage
Random Crits allowed
On hit: Mark one enemy at a time
Marked enemies will be targeted by your sentry gun even when out of range
Does not require ammo
-50% clip size
100% slower firing speed
Saocao 13 Agu 2018 @ 12:42am 
-30% Damage against Players, +30% Damage against Buildings, Can destroy Sappers
Blacenta 13 Agu 2018 @ 4:15am 
Diposting pertama kali oleh ThyBH:
+On hit: 10% chance to set target on fire, successive shots increase chance
+Minicrits burning enemies
-Decreased deploy speed
-20% damage penalty

Since the set is based on gambling, I think this will fit nicely.
But to be honest I don't know if these stats are perfectly balanced.

I like this one, it fits the theme and has a pretty interesting idea

I think a meter, which fills when you fire it quick succession, but quickly depletes when you stop firing, could work.

Essentially, the chance would increase (maybe even by 10%) when you fire lots of shots quickly, and there is a limit to the percentage chance, indicated by the bar being full, the highest percentage. Then, when you stop firing, the bar quickly depletes and the chance goes back down to 10%

Maybe it could up to 80%, which is a 9.6 in 12 chance of it setting the target on fire, although that could be too much, I'm not sure
Terakhir diedit oleh Blacenta; 13 Agu 2018 @ 4:28am
(matratze) 14 Agu 2018 @ 9:21am 
+can destroy enemy sappers from a distance in 5 shots
+minicrits on cloaked spies

-15% slower deploy and holster time
-60% slower firing speed
-50% smaller clip size (6 shots)
-marked for death while deployed
Beans 21 Agu 2018 @ 12:52pm 
does not use ammo
has 40 rounds in clip
35% slower reload
10% slower firing speed

EMP: causes enemy engie buildings to slow down firing,healing,making,metal & teleport recharge by 40%
Scrangican 14 Sep 2018 @ 1:51pm 
Laser Gun for texans only
+ doesn't require ammo
+ shoots a laser that sets enimies on fire
- 20% firing speed
Head 22 Sep 2018 @ 12:42pm 
On hit: chance to stun target for 3 seconds
Does not require ammo
-50% firing speed
NO RANDOM CRIIIITS AHAHAHAHAAAHAHA
Blacenta 22 Sep 2018 @ 2:09pm 
Diposting pertama kali oleh kwyjibo:
On hit: chance to stun target for 3 seconds
Does not require ammo
-50% firing speed
NO RANDOM CRIIIITS AHAHAHAHAAAHAHA

3 seconds is a bit too long for a stun mechanic (I assume you mean similar to the Sandman)
Overdone 8 Okt 2018 @ 5:32pm 
+35% increased damage
-50% decreased ammo
-35% decreased firing speed
(I can't tell if this is op or not.)
Terakhir diedit oleh Overdone; 8 Okt 2018 @ 5:33pm
Dark Prince 18 Feb 2021 @ 1:12pm 
Pros:
Every 3rd hit in a row against an enemy lights them on fire
+15% increased damage

Cons:
-25% Fire-rate
-34% Clip size (12 > 8)
-25% Ammo carried (200 > 150)
no random crits
-50 damage to spies
always marked for death
+4 seconds of afterburn
+20 damage
ammo packs get magneticaly atracted to you
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