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Raportează o problemă de traducere
+15% faster firing speed
+on hit spy: loose 10% cloak
-uses metal for ammo
-each shot uses 5 metal
-15% damage
basically the short circut but better (or worse depending on who sees these stats)
+Minicrits burning enemies
-Decreased deploy speed
-20% damage penalty
Since the set is based on gambling, I think this will fit nicely.
But to be honest I don't know if these stats are perfectly balanced.
+10% faster firing speed
+on hit spy: loose 10% cloak
+On hit: 10% chance to set target on fire, successive shots increase chance
-10% damage
Random Crits allowed
Marked enemies will be targeted by your sentry gun even when out of range
Does not require ammo
-50% clip size
100% slower firing speed
I like this one, it fits the theme and has a pretty interesting idea
I think a meter, which fills when you fire it quick succession, but quickly depletes when you stop firing, could work.
Essentially, the chance would increase (maybe even by 10%) when you fire lots of shots quickly, and there is a limit to the percentage chance, indicated by the bar being full, the highest percentage. Then, when you stop firing, the bar quickly depletes and the chance goes back down to 10%
Maybe it could up to 80%, which is a 9.6 in 12 chance of it setting the target on fire, although that could be too much, I'm not sure
+minicrits on cloaked spies
-15% slower deploy and holster time
-60% slower firing speed
-50% smaller clip size (6 shots)
-marked for death while deployed
has 40 rounds in clip
35% slower reload
10% slower firing speed
EMP: causes enemy engie buildings to slow down firing,healing,making,metal & teleport recharge by 40%
+ doesn't require ammo
+ shoots a laser that sets enimies on fire
- 20% firing speed
Does not require ammo
-50% firing speed
NO RANDOM CRIIIITS AHAHAHAHAAAHAHA
3 seconds is a bit too long for a stun mechanic (I assume you mean similar to the Sandman)
-50% decreased ammo
-35% decreased firing speed
(I can't tell if this is op or not.)
Every 3rd hit in a row against an enemy lights them on fire
+15% increased damage
Cons:
-25% Fire-rate
-34% Clip size (12 > 8)
-25% Ammo carried (200 > 150)
-50 damage to spies
always marked for death
+4 seconds of afterburn
+20 damage
ammo packs get magneticaly atracted to you