Garry's Mod

Garry's Mod

Marine Combat Armors (Fallout 4) Playermodel & NPC
 Denna tråd har blivit fäst, så den är troligtvis viktig
kuma7  [utvecklare] 16 aug, 2018 @ 17:41
Bug reports and suggestions
The Workshop comment section looks more like the YouTube comment section than a normal modding coment section. In addition, a proper response system literally does not exist, so I prefer to respond to comments here. This way is easier to see the few useful comments some people make.

If you have found an issue, tell me here (or create your own discussion).
If you want to suggest an improvement, new feature, or a new mod, do it here as well.
I will not respond to comments in the normal comment section henceforward.
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Visar 1-14 av 14 kommentarer
muzzy 17 aug, 2018 @ 9:14 
really like this, but for the zealot skin could you add the inquiitors cowl for the helmet?
Senast ändrad av muzzy; 17 aug, 2018 @ 9:14
bundo bingo 19 sep, 2018 @ 22:03 
The female version's neck is bent forward a little too much.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1517555122
kuma7  [utvecklare] 20 sep, 2018 @ 0:27 
The awesome gmod animations. That happens with default citizens as well.
Hsaelt 20 okt, 2018 @ 4:43 
Hello, could you please make the headless version of the addon? So I could bodymerge a some head models I have to create children of atom soldiers for an animation? Many thanks :)
kuma7  [utvecklare] 20 okt, 2018 @ 7:21 
Headless? I think you may do what you want with workshop tools, as I have seen people doing what you have said with models which do not include a "headless" version. Anyway, all the pieces of the armor are removable via bodygroups.
Full heavy synth (helmet with mask)
Scout 164 22 dec, 2019 @ 19:09 
Can you try adding the meshes for the boots for the armor? If you inspect the legs and see the armor in the loading screens, the armor has boots on, but for some reason, Bethesda didn't add the meshes for the boots on when the player wears the armor, and thus the feet stick out. If you can add the meshes for the boots on, and have them as an option for the bodygroup if the player wants to wear them or not, then I think this mod would be complete.
xBladestrike9 13 apr, 2020 @ 16:34 
I second the opinion above me. That would be the finishing touch if possible.
suggestion : make a version where everything doesnt sound like metal on the pm, it kinda ruins stuff like blood, gore mods and other stuff
Suggestion: implement the Enclave armor skin that someone made to go alongside America Rising 2 (https://www.nexusmods.com/fallout4/mods/76738)
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