Left 4 Dead 2

Left 4 Dead 2

L4D2 Modified Talker
Morning 鰻魚精奶奶  [developer] 26 Apr, 2019 @ 2:25pm
How to remove the Rochelle's lines of hatred after she died?
(I suggest using notepad++ to edit your talker files.)

To edit talker files: gambler.txt, mechanic.txt, manager_dlc2.txt, namvet_dlc2.txt, teengirl_dlc2.txt and search "Response SurvivorMournProducer". Delete whole lines with "then all PlayerLaugh".:steamhappy: Coach, Francis and Rochelle herself (*duh*) don't have to change.

Before editing:
Response SurvivorMournProducerMechanic { scene "scenes/Mechanic/DLC1_CommunityE17.vcd" then all PlayerLaugh foo:0 -1.225 //I always wanted to do that. scene "scenes/Mechanic/NameRochelle18.vcd" //Ro. scene "scenes/Mechanic/NameRochelle19.vcd" //Ro. ...
After editing:
Response SurvivorMournProducerMechanic { scene "scenes/Mechanic/NameRochelle18.vcd" //Ro. scene "scenes/Mechanic/NameRochelle19.vcd" //Ro. ...
< >
Showing 1-7 of 7 comments
Alex_D #NoWar 27 Apr, 2019 @ 2:31pm 
(Bonus) in producer.txt

// scene "scenes/Producer/Taunt01.vcd" then Any PlayerDeath foo:0 0 //Who's barking now?
Morning 鰻魚精奶奶  [developer] 4 May, 2019 @ 4:52am 
Originally posted by Alex_D_Vasilkov:
(Bonus) in producer.txt

// scene "scenes/Producer/Taunt01.vcd" then Any PlayerDeath foo:0 0 //Who's barking now?
You could only delete "then Any PlayerDeath foo:0 0" so Rochelle still could say this line after a Tank was defeated.
󠀡󠀡 11 Aug, 2020 @ 12:05pm 
I feel like this would belong here as well, could you please explain how to remove Nick's and Coach's "Bi#ch!" when one uses a PlayerLook command?
Morning 鰻魚精奶奶  [developer] 11 Aug, 2020 @ 3:20pm 
Originally posted by Also KoMiKoZa:
I feel like this would belong here as well, could you please explain how to remove Nick's and Coach's "Bi#ch!" when one uses a PlayerLook command?
Only delete the lines with B and itch! and keep other lines and codes as usual.
Coach's example. (coach.txt)
Response SurvivorSpottedProducerCloseCoach { ... scene "scenes/Coach/WarnWitch05.vcd" //B & itch! }
Nick's example. (gambler.txt)
Response SurvivorSpottedProducerCloseGambler { ... scene "scenes/Gambler/ReactionNegative30.vcd" //B & itch. } Response SurvivorSpottedProducerFarGambler { ... scene "scenes/Gambler/ReactionNegative30.vcd" //B & itch. }
R󠀡F 12 Aug, 2020 @ 2:23pm 
Theres an issue with current version of Epsilon talker where it crashes when people join on original official l4d2 maps. This seems to be because they dont have the scenes/sounds from the Passing/L4D1 maps in their stringtable. Could you fix this?
Morning 鰻魚精奶奶  [developer] 12 Aug, 2020 @ 6:15pm 
Originally posted by R󠀡F:
Theres an issue with current version of Epsilon talker where it crashes when people join on original official l4d2 maps. This seems to be because they dont have the scenes/sounds from the Passing/L4D1 maps in their stringtable. Could you fix this?
This issue didn't happen in my game and please leave your question and more details in
GameMaps.com page of Epsilon Modified Talker. Do not reply your question here.
Francis 12 Aug, 2024 @ 2:55am 
Originally posted by Morning 鰻魚精奶奶:
(I suggest using notepad++ to edit your talker files.)

To edit talker files: gambler.txt, mechanic.txt, manager_dlc2.txt, namvet_dlc2.txt, teengirl_dlc2.txt and search "Response SurvivorMournProducer". Delete whole lines with "then all PlayerLaugh".:steamhappy: Coach, Francis and Rochelle herself (*duh*) don't have to change.

Before editing:
Response SurvivorMournProducerMechanic { scene "scenes/Mechanic/DLC1_CommunityE17.vcd" then all PlayerLaugh foo:0 -1.225 //I always wanted to do that. scene "scenes/Mechanic/NameRochelle18.vcd" //Ro. scene "scenes/Mechanic/NameRochelle19.vcd" //Ro. ...
After editing:
Response SurvivorMournProducerMechanic { scene "scenes/Mechanic/NameRochelle18.vcd" //Ro. scene "scenes/Mechanic/NameRochelle19.vcd" //Ro. ...
=========
Update of L4D2 Modified Talker (v3.695)
=========
1. Added some new features from L4Dε Modified Talker but didn't include new lines of L4D2 survivors.
You could enjoy brand new features and doesn't need to install extra files.

2. Ellis and Louis love everyone in the world! (?)
But people are cruel. (???)

3. Added "GrenadeIntensity" response.
Survivors will swear loudly while throwing any grenade under high pressure.

4. Replenished criteria of CS: Source guns.
Survivors can say corresponded lines like other guns when they spot or pick up CS: Source guns.

5. Added "FarKill" response.
Survivors can say different lines when killing special infected with sniper rifle in distant range. Applied to both CS: Source sniper rifles as well.

6. Improved automatic "PlayerLostCall" reaction when you are alone.
The survivor won't keep yelling out "Where is everyone?" if you are the only alive survivor. This also applies to single player mutation mode.

7. Improved "WitchStartAttack" response in community maps.
Survivors won't continuously speak these lines in few seconds if Witch can't reach them. You can try this response in "The Ultimate Mod Testing and Reviewing Area" map by shooting Witch.

8. Added "SurvivorSpottedSelf" response for L4D2 survivors to call their own names.
You can call "another" Coach's name "Coach" if you act one of Coach"es" in multi-survivor modded server.

9. Added "SurvivorReplyLostCall" response.
The distant L4D1 survivors can respond your calling so it's very practical in realism mode. Note that this response is limited when any player vocalizes "PlayerLostCall" and exists limited distance. (The distance between you and any teammates must be within 600 ~ 1800 units.)

10. Added "FriendlyFireNoBullet" of specific subjects from community suggestion.
For instance, Bill can also yell out "What the hell are you doin' Francis?" once Francis hurts him with melee weapon or exploded pipe bomb.

11. Improved active reaction when survivors spot available supplies.
(L4D1 items mean: pipe bomb, molotov, first aid kits and pain pills.)
(L4D2 items mean: bile jar, defibrillator and adrenaline shot.)

In original talker, survivors actively say "[L4D1 ITEMS] is over here!" when they possess the same L4D1 items but always say "[L4D2 ITEMS] is here!" regardless of whether they have or not. This will cause a problem that teammates may be coming for L4D2 item you're gonna pick up, but they find nothing due to that item is yours now. In addition, they can't actively say "[L4D1 ITEMS] is over here!" if only possess L4D2 items.

Now Modified Talker can make them say such speech more often. For example, you can actively say "Molotov here!" while possessing molotov, pipe bomb or holding a bile jar in your hand! Likewise, actively say "Adrenaline shot here!" while possessing pain pills or holding adrenaline shot in your hand! Owing to L4D2 items lack "YesHas???" criteria that L4D1 items possess, they can't trigger speech as usual so I figured out another method to let them work and avoid above mentioned problem.

Explosive ammo pack and incendiary ammo pack don't include in above response so they always say "Ammo pack here!" as usual, no matter what they are carrying now.

12. Added "BotSpottedAmmo" response.
Bot survivors outside safe room can say "Ammo here!" when they find ammo piles before players.

13. Added "FaultFriendlyFire" response.
Survivors will be shocked by their own fault before victim of friendly fire is mad at them.

14. Added support for [L4D2] Special Infected Warnings Vocalize Fix plugin.
This plugin fixed the "I heard a (boomer/charger/smoker/spitter/tank) around" warning lines.
https://forums.alliedmods.net/showpost.php?p=2486385&postcount=80

15. Added "SurvivorNearCheckpoint" response.
Survivors can say something like "Safe house up ahead!" as they're near checkpoint in any community campaigns.

16. Fixed "PlayerGroundPoundedByTank" concept could only trigger from custom radial menu but won't hear when Tank is actually pounding a survivor in previous Modified Talker.

17. Fixed Francis' bug of friendly fire ported from L4D1.
You won't hear Francis utters Bill's voice and blames himself "Francis, check your fire!" anymore.

18. Fixed "TeamKill" response.
When you killed a survivor, another witnessed survivor had got some furious reaction.

19. Joined a few improvements to be compatible with ion's Vocalizer.

20. Added unused lines of "rescue is coming" for L4D1 survivors.
They have new responses to teammates after radio's communication is over.

21. Fixed "EmphaticArriveRun" for L4D1 survivors.
As rescue vehicle is arrived, one of survivors that yells "Get to the [vehicle]!" will make another one yells "RUN!!!"

22. Fixed "PlayerWitchStartAttackC6M1Producer" when bride Witch starts to attack Rochelle in the Passing campaign.
The L4Dε MT 4.195 still has this bug because I found this bug *just right* yesterday. Σ(゚д゚)

https://web.archive.org/web/20170522055005/http://forums.steampowered.com/forums/showpost.php?p=26319121&postcount=245:health:
< >
Showing 1-7 of 7 comments
Per page: 1530 50