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ok but what if someone wanted to post bugs :p
i would do that but i dont own the game, only shared and i can't post comments on the main section which sucks
[ERROR] lua/autorun/server/sv_enhanced_sandbox_npcs.lua:150: bad argument #1 to 'SetPos' (Vector expected, got nil)
1. SetPos - [C]:-1
2. ESBOXNPCS_CreateStriderPath - lua/autorun/server/sv_enhanced_sandbox_npcs.lua:150
3. ESBOXNPCS_HandleNPC - lua/autorun/server/sv_enhanced_sandbox_npcs.lua:635
4. fn - lua/autorun/server/sv_enhanced_sandbox_npcs.lua:896
5. Call - lua/ulib/shared/hook.lua:109
6. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:457
7. unknown - gamemodes/sandbox/gamemode/commands.lua:482
8. unknown - lua/includes/modules/concommand.lua:54
and then strider was unable to be removed via remove button
Do they work on maps that actually support their movement like gm_construct or gm_skycity?
skycity? i haven't tried that map and about gm_construct i forgot, i may check if it happens here too.
The Manhacks won't get thrown into the air but stay in the metrocop's hands when deployed
The Manhack does not transform from portable to operational. Instantly spawns in spinning
If you set "Alyx Gets in Nearest Jalopy" to true, Alyx will run after the Jalopy but not actually enter it.