Garry's Mod

Garry's Mod

Enhanced Sandbox NPCs
bugs
post any bugs here. (if creater wants to make his own. then he can remove this one.)
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Showing 1-14 of 14 comments
Blixibon  [developer] 27 Aug, 2018 @ 11:50am 
You don't have to make discussions for these things unless you have anything to add yourself.
The Supreme Combine 27 Aug, 2018 @ 12:15pm 
Originally posted by Blixibon:
You don't have to make discussions for these things unless you have anything to add yourself.

ok but what if someone wanted to post bugs :p
Blixibon  [developer] 27 Aug, 2018 @ 1:12pm 
They could just leave a comment. Less complicated and easier to be notified. Most people don't ask for help in the discussions anyway.
Originally posted by Blixibon:
They could just leave a comment. Less complicated and easier to be notified. Most people don't ask for help in the discussions anyway.

i would do that but i dont own the game, only shared and i can't post comments on the main section which sucks
bol 28 Aug, 2018 @ 3:51am 
Helicopter cant attack with bombs or with minigun
Blixibon  [developer] 28 Aug, 2018 @ 7:01am 
Originally posted by MLPFiMСекссобка:
Helicopter cant attack with bombs or with minigun
Elaborate please. Were you in a vehicle? Are you sure it wasn't trying to get in front of you to drop bombs? What else were you doing?
Grox 29 Aug, 2018 @ 12:46am 
gunship does not work even with air support.
when i spawned strider in gm_bigcity i got this error:

[ERROR] lua/autorun/server/sv_enhanced_sandbox_npcs.lua:150: bad argument #1 to 'SetPos' (Vector expected, got nil)
1. SetPos - [C]:-1
2. ESBOXNPCS_CreateStriderPath - lua/autorun/server/sv_enhanced_sandbox_npcs.lua:150
3. ESBOXNPCS_HandleNPC - lua/autorun/server/sv_enhanced_sandbox_npcs.lua:635
4. fn - lua/autorun/server/sv_enhanced_sandbox_npcs.lua:896
5. Call - lua/ulib/shared/hook.lua:109
6. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:457
7. unknown - gamemodes/sandbox/gamemode/commands.lua:482
8. unknown - lua/includes/modules/concommand.lua:54

and then strider was unable to be removed via remove button
Last edited by The Supreme Combine; 31 Aug, 2018 @ 7:16am
Blixibon  [developer] 31 Aug, 2018 @ 7:42am 
Originally posted by Sarin the Sniper:
when i spawned strider in gm_bigcity i got this error:

[ERROR] lua/autorun/server/sv_enhanced_sandbox_npcs.lua:150: bad argument #1 to 'SetPos' (Vector expected, got nil)
1. SetPos - [C]:-1
2. ESBOXNPCS_CreateStriderPath - lua/autorun/server/sv_enhanced_sandbox_npcs.lua:150
3. ESBOXNPCS_HandleNPC - lua/autorun/server/sv_enhanced_sandbox_npcs.lua:635
4. fn - lua/autorun/server/sv_enhanced_sandbox_npcs.lua:896
5. Call - lua/ulib/shared/hook.lua:109
6. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:457
7. unknown - gamemodes/sandbox/gamemode/commands.lua:482
8. unknown - lua/includes/modules/concommand.lua:54

and then strider was unable to be removed via remove button
Thank you for bringing this to my attention.

Do they work on maps that actually support their movement like gm_construct or gm_skycity?
Originally posted by Blixibon:
Originally posted by Sarin the Sniper:
when i spawned strider in gm_bigcity i got this error:

[ERROR] lua/autorun/server/sv_enhanced_sandbox_npcs.lua:150: bad argument #1 to 'SetPos' (Vector expected, got nil)
1. SetPos - [C]:-1
2. ESBOXNPCS_CreateStriderPath - lua/autorun/server/sv_enhanced_sandbox_npcs.lua:150
3. ESBOXNPCS_HandleNPC - lua/autorun/server/sv_enhanced_sandbox_npcs.lua:635
4. fn - lua/autorun/server/sv_enhanced_sandbox_npcs.lua:896
5. Call - lua/ulib/shared/hook.lua:109
6. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:457
7. unknown - gamemodes/sandbox/gamemode/commands.lua:482
8. unknown - lua/includes/modules/concommand.lua:54

and then strider was unable to be removed via remove button
Thank you for bringing this to my attention.

Do they work on maps that actually support their movement like gm_construct or gm_skycity?

skycity? i haven't tried that map and about gm_construct i forgot, i may check if it happens here too.
i have tested gm_construct and works fine, but idk why it did not work on gm_bigcity.
Hilo 18 Nov, 2018 @ 10:48pm 
The Metrocop doesn't draw their pistols and not shoot at all and do a wierd animation trying to unholster his pistol
The Manhacks won't get thrown into the air but stay in the metrocop's hands when deployed
The Manhack does not transform from portable to operational. Instantly spawns in spinning
PCAwesomeness 28 May, 2019 @ 5:00pm 
If you set the Shield Scanner Mine-Dropping behavior to any value greater than 0.00, Shield Scanners will have a 100% to spawn with a Hopper Mine in their claws.

If you set "Alyx Gets in Nearest Jalopy" to true, Alyx will run after the Jalopy but not actually enter it.
Last edited by PCAwesomeness; 28 May, 2019 @ 5:04pm
ZenKazzy 21 Oct, 2020 @ 2:04am 
Originally posted by PCAwesomeness:
If you set the Shield Scanner Mine-Dropping behavior to any value greater than 0.00, Shield Scanners will have a 100% to spawn with a Hopper Mine in their claws.

If you set "Alyx Gets in Nearest Jalopy" to true, Alyx will run after the Jalopy but not actually enter it.
same goes to me
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