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Food price back to 75
Food stack back to 12
Firewood stack to 1
Firewood price down to 450
1) It's just food and wood, they aren't made out of diamonds
2) You have way to much gold or you don't have any real amount at all.
Balancing around the price only means it's a pure drawback in the first 30 weeks and then a prue buff once you made your money.
Your very first mission costs 400 gold more without any other changes (25gold X 16food)
3) Inventory space stays the same over the whole game. You are only bringing 4 dudes in armor with weapons, they can't carry a wagons load of loot out.
Nerfing the stack size has a effect in the first week and in the last.
You are forced to leave the loot and keep the wood and food for when you need it, or camp early just to have space.
1wood+8food is the biggest recovery in this game.
You can do that 3 times with 3 slots (2Wood + 1wood + 24 food)
I can't do it 2 times in 3 slots (wood + wood + only 12 out of 16 food).
Just giving feedback - iam gonna roll with my cuostm settings and you do whatever you see fit.
So yeah, the purpose of the mod really is adding ability to purchase wood, but making it unstackable is quite unreasonable for me. The thing is I can understand that a bunch of logs can take a lot of space, but on the other hand carrying like 4 logs for an extra campfire in one bag, shouldn't make you carry them separately. I guess I can't explain what I mean very well, but I don't like grinding out way too much, but also I don't like making game too easy, because what's the point of playing then, eh? Guess I'll have to take a good hard look on the current set of variables and tweak them a bit once again. Maybe not to extent you are currently satisfied with, but the insight on the topic is really valuable for me. Thanks again for using my mod and helping with development.