RimWorld

RimWorld

Nature is Beautiful v1.3 [B19]
Thom Blair III  [developer] 1 Sep, 2018 @ 8:31pm
Beauty stats
If people would like to discuss balancing beauty, here is the time. I'll post the new specs for different items and you can discuss which ones you think are not balanced. These are the specs for the version I just uploaded.
Last edited by Thom Blair III; 1 Sep, 2018 @ 9:00pm
< >
Showing 1-10 of 10 comments
Thom Blair III  [developer] 1 Sep, 2018 @ 9:07pm 
Beauty stats for these items:
- Stone chunk: 1
- Smoothed stone: 1
- Stone block (except for marble): 2
- Marble blocks: 3

Marble blocks had previously had a beauty of 7 in my mod, so that was causing statues to be overly beautiful. Hopefully this will be more balanced.
Salt Mage 2 Sep, 2018 @ 3:32am 
Currently there's no point in smoothing walls with this mod. Rough stone walls have the same stats as their smoothed counterparts.
Thom Blair III  [developer] 2 Sep, 2018 @ 6:20am 
Then perhaps a 1 point increase for smooth walls is appropriate?
Garrett 2 Sep, 2018 @ 8:12am 
I would probably vote for rough walls (and chunks) to be negative as they are today.
Teacyn 2 Sep, 2018 @ 5:06pm 
Yeah, I'd say chunks and rough floors/walls should keep their vanilla stats.
Thom Blair III  [developer] 2 Sep, 2018 @ 8:51pm 
@Garretts and Omen267901
If you are voting for rough stone and chunks to keep their negative beauty stats, which part of nature to do you think should be considered more beautiful than vanilla?
Desolator 4 Sep, 2018 @ 12:32am 
usually living nature, or chemistry, is what makes nature so beautiful. Examples include the bacteria that live on the edges of hotsprings, volcanos at night, flowers, and certain landscape compositions.
You can argue that groves and forests have a certain appeal as well, though that's less about individual objects already.

I'd say that you leave the stone and chunks as is, but up the wild plants, tiles with grass (plains can be really lovely to look at) and trees (as long as it doesn't affect the wood?)
jptrrs 19 Sep, 2018 @ 3:24pm 
I second the "there's no point in smoothing walls with this mod" point of view. I figure smooth stone surfaces would emphasize their natural beauty, rather than diminish it. It should be the same value or better than rough walls, not less!
Thom Blair III  [developer] 28 Sep, 2018 @ 9:31am 
I've just updated to version 1.1:
- Rebalanced so there is incentive to smooth walls and floors (sorry it's taken so long, but I had to learn how to do it. Please let me know if it's working correctly)
- Now rewritten entirely with XML patching for maximum compatibility with other mods
Last edited by Thom Blair III; 28 Sep, 2018 @ 9:33am
Mistress 28 Sep, 2018 @ 3:34pm 
*ponders*
Well, I think you could probably have uncut stone walls and floor as a 1 beauty, as natural caves are very interesting to look at.
I think you could buff the beauty of cut stone walls to say +2 up to +4 and keep it balanced because:
1) You cant build or replace them so they are a limited resource
and
2) building under mountains has risks of infestation, mood penalties and take a long time to build out

Stone chunks are a bit more difficult. On one hand sure they could be pretty to look at but on the other removing the negative removes some of the challenges they add like keeping colonists happy while mining out a base or the need to keep a base clean and clear.
< >
Showing 1-10 of 10 comments
Per page: 1530 50