Stellaris

Stellaris

Military Faction
Nikal 21 Dec, 2018 @ 3:53am
Bugs, suggestions, discussion, etc.
A thread for all that good stuff. :steamhappy:
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Showing 1-9 of 9 comments
Nikal 21 Dec, 2018 @ 4:13am 
Me first then -

Have you considered making the Military Faction into a Civic instead of it being a general feature? I'm suggesting this mainly cause of two reasons: It could make for a more interesting playstyle balancing, but more importantly it would, in theory, drastically increase performance when not everyone has a military faction.

You could even limit its usage to certain ethics which "prefer" such a turtle playstyle (like being Pacifist), or even by government type. I could expand on this if you're interested...

Another unrelated idea: When a faction's "benefactor" becomes a subject, instead of immediately simply disbanding the whole faction give the benefactor some of their ships in return. Wouldn't want good hardware to go to waste, now would we? :P
Quis Machina 24 Dec, 2018 @ 10:38am 
I had a few questions pretaining to how the mod works, i enjoy the idea especially when playing as a Megacorp to essentially fund my private military and was wondering if.

1) Do the resources they take from you actually impact their ship building or is the loss of resources mostly flavour?
2) Could we get policies to increase funding?
3) Do the tech the military uses equal to yours?
Last edited by Quis Machina; 24 Dec, 2018 @ 10:38am
Xherdos 23 Mar, 2019 @ 8:03am 
Pls make the Military Faction Ai do Ground Invasions
:D_TOASTY_D: 28 Apr, 2019 @ 12:27pm 
it is probably a bug but The faction after a while keeps disbanding itself
Is it me or do the Military fleet's not like using wormholes?
[SHERPA] Infernos 25 Sep, 2019 @ 3:25pm 
Anyone else having a bug where you cannot activate the faction? I've done the research (currently getting cruisers for them) but cannot order them to defend my space or anything like that
Leonineus 4 Oct, 2019 @ 2:00am 
I keep finding that when the military faction is active (even if it hasn't actually created any ships yet) I suddenly drop into a negative production rate for both energy credits and alloys
Connor 5 Oct, 2019 @ 12:53pm 
I've got the same problem as above, whenever I activate any of the funding options my creds/alloys base production goes into the negatives.

e.g. 40 base credit production somehow becomes -61 (despite it only costing 50 monthly energy credits) essentially crippling my economy
Xherdos 28 Mar, 2020 @ 7:34am 
how about adding a Megastructure that let the Military faction creates Army's to invade planets?
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