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Have you considered making the Military Faction into a Civic instead of it being a general feature? I'm suggesting this mainly cause of two reasons: It could make for a more interesting playstyle balancing, but more importantly it would, in theory, drastically increase performance when not everyone has a military faction.
You could even limit its usage to certain ethics which "prefer" such a turtle playstyle (like being Pacifist), or even by government type. I could expand on this if you're interested...
Another unrelated idea: When a faction's "benefactor" becomes a subject, instead of immediately simply disbanding the whole faction give the benefactor some of their ships in return. Wouldn't want good hardware to go to waste, now would we? :P
1) Do the resources they take from you actually impact their ship building or is the loss of resources mostly flavour?
2) Could we get policies to increase funding?
3) Do the tech the military uses equal to yours?
e.g. 40 base credit production somehow becomes -61 (despite it only costing 50 monthly energy credits) essentially crippling my economy