Garry's Mod
Friendly Gnome
Why this dont work in online mode
Hi Guys i want share with you mi idea. Should the creator of the addon make it for multiplayer?
Its works but it only follow you no your friends, i think this will be more scary if it kill all users in the sv.
ps: Sorry for my English if you dont understand it
Editat ultima dată de SLURRRPZA; 5 iun. 2013 la 8:17
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Postat inițial de PepsiPop:
Online lol.
Thx for say it i didn´t see that
Dez  [dezvoltator] 5 iun. 2013 la 9:49 
If you know how to script to have it select random people in the server, be my guest. Otherwise, I don't know how.
mmmm im going to try it
Editat ultima dată de SLURRRPZA; 7 iun. 2013 la 8:12
Well, when in multiplayer, the gnome targets a player, but since there's many players, the gnome's AI might screw up.
Editat ultima dată de 󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡; 7 iun. 2013 la 6:58
For me, it jsut attacks the person who spawned it :(
Dez  [dezvoltator] 9 iun. 2013 la 11:43 
Yep, it's coded to select the player that spawned it, but I have no idea how to make it select a random player or a selected player
Ranthos 31 iul. 2013 la 1:14 
Here's how to make it select a random player. Replace ENT:SpawnFunction with this:
function ENT:SpawnFunction( plr, tr ) if !tr.Hit then return end local ent = ents.Create( self.ClassName ) ent:SetPos( tr.HitPos + tr.HitNormal * 24 ) ent:Spawn() ent:Activate() local rndPlayers=player.GetAll() ent:SetVictim( rndPlayers[math.random(1,#rndPlayers)]) return ent end
GDani 17 aug. 2014 la 17:39 
make everyone on the server spawn one, so everyone will have their hunter
Bump. Sorry for the necro, but this is still happening. Anyone know of a script he could use?
I'm sorry for the necro, too, but it would be nice to have it be multiplayer
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