Divinity: Original Sin 2

Divinity: Original Sin 2

Attribute Insanity 3.0 - Definitive Edition
Zahavi 19 Sep, 2018 @ 11:33am
POLYMORPH PASSIVE IDEAS
What about 1% resistance to all attributes? Here's a fun one, what if polymorph could extend your melee reach? Would you be able to use a touch skill on someone from further away if you could extend your arms? Speaking of, how about regenerating hp% on the start of each turn? Able to morph your body into healing itself. And finally, please let polymorph recieve lone wolf bonus! I like it but it makes me sad I can't play solo campaign as easily with it. As I'm learning more about modding Divinity, I know I'll make these kinda things into talents myself, but it's a bit hard to do so at the moment. What I'm saying is, if you have any reccomended tutorials or anyone who could teach me, that'd help. Keep on.
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Snem 26 Nov, 2018 @ 1:07pm 
Rather than a passive I have another idea that might take a bit of coding. The warrior already has a grapple mechanic in this mod, so as for Polymorph it would sound cool to actually Take Shape of some of the beast/creatures you might encounter, and your abilities be replaced by the creature you took shape.

And as you level up, you gain a more abilities when you take shape
Xrystus 20 Dec, 2018 @ 7:52am 
I actually like the idea of giving Polymorph 1% of all resistances per level and the lone wolf bonus. This would give them a natural durability, which they sorely need IMO.
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