Divinity: Original Sin 2

Divinity: Original Sin 2

Attribute Insanity 3.0 - Definitive Edition
Kalavinka  [udvikler] 1. sep. 2018 kl. 1:18
Bugs
Nasty but inevitable little things. Report issues with the mod here!

Please make sure all issues are actually related to my mod or I will lose sleep over nothing and become unnecessarily sarcastic.
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Viser 1-15 af 241 kommentarer
kamikadza13 1. sep. 2018 kl. 13:31 
Please explain how to change the description Attribute and the Existing Ability changes for other localizations. I play on Russian localization. Because after I installed all the descriptions have not changed, except for scales of damage. So for example appreciate gives +0 damage and so on.
I switched the localization to English but the problem did not disappear. It shouldn't be like this.
https://preview.ibb.co/bEOTze/Screenshot_2.png
Sidst redigeret af kamikadza13; 1. sep. 2018 kl. 13:44
Titansfury 1. sep. 2018 kl. 15:59 
I'm fairly certain that the atrophy / blinded effect from scoundrel can be applied without sneaking.
In my current playthrough I have been able to apply it while simply hitting enemies from behind, and I've had it applied on me by enemies who have neither stealth nor sneaking.
makumaku 2. sep. 2018 kl. 1:48 
Not really a bug, but I'm guessing this will be incompatible with Armor-Based Saving Throws right? It makes some changes to Leadership, Retribution, and Perserverance.
Kalavinka  [udvikler] 3. sep. 2018 kl. 2:24 
Thanks for your info. I'm aware of these bugs and working on them, though my job gives me 0 time.

Kamikadza: I have addressed your concern in the FAQ discussion.

Makkunkun: It's compatible. Though you may get a combination of both their changes and mine to those two attributes. Leadership will be overwritten depending on which mod you load last.
Mondo Zappa 4. sep. 2018 kl. 23:24 
Annulment from Voidtouched doesn't seem to be working as intended. The tooltip says it will strip elemental resists but it doesn't seem to actually do that.

When I used it on the frogs in the cave or the fire slugs in Fort Joy, they still had their poison immunity and fire damage healing respectively.
Kalavinka  [udvikler] 5. sep. 2018 kl. 0:07 
Immunity seems to be a status effect, and it seems healing resists are fairly unlowerable...

I'll update it later to remove immunity statuses and possibly add decaying if I can. It needs the buff.

For now, I don't have time to work on it.
Mondo Zappa 5. sep. 2018 kl. 8:52 
Cool, thanks.
Kalavinka  [udvikler] 5. sep. 2018 kl. 9:05 
And thank you for reporting the issue!
Gordon The Otter 5. sep. 2018 kl. 19:05 
the new warfare proc soemtimes causes people with bows/crossbows to instead run to the target not allowing the movement to be canceled at all thus consuming the rest of their turn, but it does not consume any ap if they cannot move, it simply gives themt he 2 ap to do the attack but does not do it. however it sometimes does force the second attack but it is not consistant, if i find any more info ill post it when i find it

another bug all damage/state increases dont stack on each other save forthe armour states (when from magic or might, but does nto stack for endurance) and for movement (examples in the links)
https://gyazo.com/5e9acff807861daef24c5d4ca1c18f43
https://gyazo.com/1b94c67a4d26777094e81129913360da
https://gyazo.com/563719eef92c98b7f3990caa7786f330
https://gyazo.com/b914644f2c609d73d0f1a4e4317a8217

a hydro issue, the heal on select works for undead, but unless i misread something usisng damaging/stats hydro spells still only hurt them
Gordon The Otter 6. sep. 2018 kl. 9:59 
update to the warfare proc, it seems your character will run to the target if it is outside of the games base range for that weapon, so with perception increases to range if that is what lets you attack them int he firstplace, and warfare procs they will instead of attacking, run to the target
Kalavinka  [udvikler] 6. sep. 2018 kl. 10:52 
... Oh. Well, that's frustrating.

And possibly impossible to fix.
Gordon The Otter 6. sep. 2018 kl. 22:54 
new bug with warfare ive been seeing,if you kill the target and warfare procs, our character is locked for around 10 seconds untill thye fire aat the corpse and only unlock after they attack, if the corpse is not there the character never unlocks, an instance where the corpse is not droped is something like Djinn (and i assue dalis via the joy and boat parts) as to a posible solutionto the other warfare issue i said, maybe jsut not enforcing the auto attack? can be abused sience its not consumed but hey its an idea
Kalavinka  [udvikler] 6. sep. 2018 kl. 23:16 
Sadly that's a bizarre engine bug more than anything. It's caused by the game putting away your weapons after combat ends, thusly enforcing a stupid delay even when the animation doesn't show. Then again, it always happened when I let warfare proc outside of combat.

Probably not much I can do, sorry, but I'll look into it.
Fates Edge 14. sep. 2018 kl. 8:42 
Hey there, just gonna start off by saying that I love this mod and I love how many build options it opens up for you. Ive so far passed Act 1 3 times, and here are some bugs that I noticed.
1: Warfare Archery bug that other have shared here.
2: Rogue - Berserk Bug: Not sure why, but I was building an Aerothage Rogue with a few points in berserk and noticed that when Berserker Passive Self Damage applied, it would apply in seamingly random Increments. Sometimes Id take 1 proc of Damage, Sometimes I would take 7. Sometimes I would bleed my whole life away unless I end my turn early (That seems to stop the constant bleed being applied)
3: Random Buffs: In my last 2 playthroughs I noticed random buffs being applied/cast on my characters. In my current playthrough, Both Characters Seem to be getting a Passive Shields up effecct in and out of battle. Ill end my turn and all of a sudden a white shield effect pops up and restores my armor to full. (Kinda Game Breaking). In my last playthrough my Undead character kept casting Taunt passively. He doesnt even have the taunt ability. Dont know why but he especially liked doing this when I used Feign Death Abiility (Very Counter Prodective lol)
Anyway, not sure if these are directly from this mod or incompatibilities with something, but those are what I noticed~
LegendaryFood 19. sep. 2018 kl. 20:38 
WRT the non-stacking tooltips, if it can't be fixed, is it possible to just disable the tooltips, then put up a FAQ about it? Or is it an innate feature of the game engine? I'm referring to this one.

Oprindeligt skrevet af Gordon the Otter:
[. . .]
https://gyazo.com/5e9acff807861daef24c5d4ca1c18f43
https://gyazo.com/1b94c67a4d26777094e81129913360da
https://gyazo.com/563719eef92c98b7f3990caa7786f330
https://gyazo.com/b914644f2c609d73d0f1a4e4317a8217
[. . .]

I find it irritating to see the screen full of the same message ad infinitum...
Sidst redigeret af LegendaryFood; 19. sep. 2018 kl. 20:38
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