RimWorld

RimWorld

Door Mat
Mission001 25 Feb, 2020 @ 8:11am
English Translation Error
Dont get a Red Critical Error when adding this mod but get a yellow error about translation.

Translation data for language English has 1 errors. Generate translation report for more info.
Verse.Log:Warning(String, Boolean)
Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs()
Verse.<>c:<DoPlayLoad>b__4_1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?-687493248::Update_Patch1>(Root)
Verse.Root_Entry:Update()


Just trying to keep my game all yellow warning free and thought i would bring it up. Thanks for the great mod though.
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Showing 1-12 of 12 comments
dracoix 🐉  [developer] 25 Feb, 2020 @ 8:19am 
Any other info? It might be related to LT's old ArchitectSense translations from A17/B18
Mission001 25 Feb, 2020 @ 8:23am 
Debug log when i load up just with Door Mat installed
(I do get another yellow error but currently got a open bug report on the forums as its there when bootup of vanilla rimworld.


Command line arguments: -popupwindow
Verse.Log:Message(String, Boolean)
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

RimWorld 1.1.2552 rev605
Verse.Log:Message(String, Boolean)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

Mod DR_Royalty_DLC_Background_Patch dependency (Ludeon.RimWorld.Royalty) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
Verse.Log:Warning(String, Boolean)
Verse.ModMetaDataInternal:ValidateDependencies()
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(WorkshopItem)
Verse.ModLister:RebuildModList()
Verse.Steam.WorkshopItems:RebuildItemsList()
Verse.Steam.WorkshopItems:.cctor()
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.ModsConfig:.cctor()
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

Translation data for language English has 1 errors. Generate translation report for more info.
Verse.Log:Warning(String, Boolean)
Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs()
Verse.<>c:<DoPlayLoad>b__4_1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()
Mission001 25 Feb, 2020 @ 8:23am 
Let us know if i can get you any other info, as im not sure where to look :P
dracoix 🐉  [developer] 25 Feb, 2020 @ 8:30am 
Not much I can trace it to, wish it gave out which part of the English def and line it's referring to. Anyway you can dump the 'Generate translation report'?

"It's now possible to generate a translation report for the currently selected, non-English language. All you need to do is press the "Generate translation report" button in the main menu." - ison from Ludeon Forums
Mission001 25 Feb, 2020 @ 8:33am 
Translation report for English

========== General load errors (1) ==========
Error loading language from Q:\SteamLibrary\steamapps\workshop\content\294100\1505423207\Languages\English: dir ArchitectSense.DesignationSubCategoryDef doesn't correspond to any def type. Skipping...

========== Def-injected translations load errors (0) ==========

========== Backstories load errors (0) ==========

========== Unnecessary def-injected translations (marked as NoTranslate) (0) ==========

========== Def-injected translations using old, renamed defs (fixed automatically but can break in the next RimWorld version) (0) =========
dracoix 🐉  [developer] 25 Feb, 2020 @ 8:34am 
Yup, nothing to worry about it, ArchitectSense was a carry over for backward compatibility in the B19 port. I'll remove it when I change other things.
Mission001 25 Feb, 2020 @ 8:36am 
Awesome! Just thought id bring it up for all the OCD peeps out there wanting a clean rimworld load :P
Thanks for your time!
nhatanh0475 13 Aug, 2020 @ 3:38am 
6 months later. Still haven't do anything.
Draconicrose 24 May, 2021 @ 7:50am 
This error is unfortunately still in the mod. :(
Foxtrot 23 Aug, 2021 @ 2:28pm 
Hello, other language translation not load so the mod always stay in english
CurtimusPrime92 17 Mar, 2022 @ 8:29pm 
any update of figuring out this translation error, said you'll change it when you change other stuff... a year later and i guess you haven't changed this mod?
szmtex 5 May, 2024 @ 1:49pm 
for guys who keep getting yellow error simply open mod folder go languages/english and delete entire folder ArchitectSense i did it and error disapered
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