RimWorld

RimWorld

4,519 ratings
Door Mat
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
7.131 MB
7 Sep, 2018 @ 12:09am
11 Jun @ 2:16pm
21 Change Notes ( view )

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Door Mat

Description
ORIGINAL AUTHOR: Latta
ORIGINAL WORKSHOP URL: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=727309536

For your cleaning needs.

Ported to B19, 1.0, and 1.x by dracoix.

NON-STEAM v1.1: Download v1.1 Release[www.dropbox.com]
LEGACY 1.0: Download R1.0 Port[www.dropbox.com]

1.6 Update!
- Confirmed working and functioning as normal.
- Removed Architect Sense (it's ancient and not even required since B18)

1.5 Update!
- Confirmed working.
- Game now forces .NET Framework 4.7.2

1.4 Update!
- Confirmed working just like 1.3 version. Any QoL updates will be addressed on release of Biotech.

1.3 Update!
- Filth drop issue has been officially fixed.
-- All of pawn's filth will be dropped and propagated.
-- Door Mat will self-clean very slow in its immediate area, to mitigate any issues with that propagation.
- Path Cost is now 0 so pawns don't go around them.
- Can now be made with cloth.

1.2 Update!
Changes:
- Changed packageID tag to 'dracoix.doormat.r12a'
- "Changed it to 1.2 on the box."

1.1 Update!
Changes:
- Pawns will always clear at least half of their filth stacks regardless if they can drop it or not. Similar to Syrchalis' mod, but still not as powerful.
- 1.0 backport is now supported! You can still play on version 1.0 with this mod.
- The ticking spam error has been fixed due to 1.0->1.1 and .NET Framework 3.5 -> 4.0
- Latta's preview image is no longer used as this is no longer a ported mod. (Still love ya, credit given)
- <packageId> added under 'dracoix.doormat.r11a'


Want something different and updated?
Alternative version (1.4 and Below) - by Syrchalis
Forked 1.5+ - by Alias44


1.1 & 1.2 Version
Tries to drop Pawn filth on spot. At least half of spawn filth stacks will be removed every time a pawn crosses or stands on a Door Mat, even if it is not dropped on the spot.

1.0 Ported Version
Tries to drop Pawn filth on spot. If it cannot then it will not and the pawn will remain filthy.

EDIT:
>> For the sake of further explanation. Pawns hold a stack of filth on them, this mat will try to drop at least 1 of filth onto the mat. If it cannot, then it will not. This condition happens when the floor and mat are too filthy and there is a chance another filth stack will be picked up instead of dropped (like vomit spills). So keep your mats tidy and they'll do their job.
>>
>> Syrchalis' version drops all filth on a mat and outright destroys the entire stack of filth the pawn was carrying around. And last time I checked their code, it will always destroy the pawn's filth regardless if it cannot be dropped. It's a bit overkill but it does help keep the inner workings of the filth tracker from slowing down much larger maps with much higher pops.

Keywords so people get directed here and to Latta's mod: Doormat, Floormat, Remove Pawn Filth, LT-DoorMat
Popular Discussions View All (4)
12
5 May, 2024 @ 1:49pm
English Translation Error
Mission001
0
2 Apr, 2024 @ 7:14am
Updated German translation
chris-john
0
27 Mar, 2022 @ 8:06pm
Thoughts and Questions
Mechanos
363 Comments
tqm470 11 Jul @ 12:02pm 
Thank you very much.
Ryuuoo_ 8 Jul @ 11:21am 
I get:
General load errors (1)
Error loading language from (F:\SteamLibrary\steamapps\workshop\content\294100\
1505423207\Languages\English, dracoix.doormat.r12a,
F:\SteamLibrary\steamapps\workshop\content\294100\1505423207): dir ArchitectSense.DesignationSubCategoryDef doesn't correspond to any def type. Skipping...
Takyon 26 Apr @ 11:38pm 
Why cant i break/deconstruct doormats?
Apache 24 Mar @ 4:03am 
soo is this fixed?
kot 14 Mar @ 8:34am 
I've done some research comparing the two versions and it seems the mod is not responsible for the change. Instead pawns seem to drop filth much quicker now than they did in the past but develop filth more slowly.
Ushio 10 Feb @ 9:26pm 
Yeah, thank god it just ain't me who thinks that this used to work so well in the past. In the past, I don't seem to see a lot of filth using this in 1.3. Now I been seeing filth everywhere using this mod.
ProtoTypeRaavyn 31 Dec, 2024 @ 9:33am 
As someone that has used this mod for years there is definitely a difference in how they work now versus how they used to work.
BlueMond 24 Dec, 2024 @ 10:00am 
but yeah, I agree with honda in that it seemed like they worked different before. They used to keep my colony relatively clean and now it seems like they aren't really making a difference. Could just be that maybe I don't have anyone high enough priority on cleaning
BlueMond 24 Dec, 2024 @ 9:58am 
okay so I guess my confusion was just that the mat must clean pretty quick cus I have a lot of mats and not one has filth on it, which honestly make sense because if they weren't cleaning then I'd be seeing filth on them since it's everywhere else
Honda What 24 Dec, 2024 @ 5:01am 
I understand that they aren't magic. They just haven't been working like they used to. I used to put them at the entrance to every room and the rooms would stay completely clean except for the case of a bloody pawn or if animals get out of control but they worked flawlessly and now it seems like rather than the mats grabbing filth, it's like they don't allow filth.