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And to make it even more devious sometimes the crafter can be partially sucessful in hacking said droid, only to have the droid randomly flip further down the line.
I also second using AI cores to give permanent control over the droid.
AI cores already give permanent control over the mechanoid. When AI is implanted, maintenance is still needed, but only to prevent a movement and manipulation debuff. However, mechanoids with AI implanted can never revert to their original deadly state.
@Buster.
This, and some other deadly events are already implemented (except random explosions) :), try hacking a few mechanoids with a unskilled hacker and you'll see.
If you really feel the parts are too scarse, please motivate this properly with numbers (how far you are into the game, how many mechs you can maintain, your wealth, your best hacker level, etc).
If I can research how to make a bloody spaceship, I can research how to make mech parts.
Also:
Sleep mode to help reduce overall cost of parts.
@Zakennayo. Like I said, this will ruin the balance of the mod or turn it into a grindfest. I'm currently looking into improving the possibilities for getting mech parts. For the people that don't mind balance that much, I'll create a small sub mod that adds part crafting soon.
@Shun The Witch, thanks for your feedback.
- I don't completely agree with you on the lancers. I've found that having one or two lancers backing up your colonists during a fight results in at least a few raiders getting killed/downed by them. However, I will add more upgrade modules, including combat enhancing ones. The lancer missing the turret was probably because the turret was at max range.
- I agree with you that turrets explode a bit too quickly. I think I'll implement that the mech acts as cover for the turret, letting it absorb a fraction of the incoming hits that would otherwise hit the turret. You might also want to try using plasteel turrets instead of steel ones.
Edit: or it'd be cool if like "bandit outposts" if there was a "mechanoid congegration" for the suicidally aggressive or desperate to collect new mech parts or shells for hacking, I think this option would be more "fun" then reassembly for those who have trouble getting enough parts via trade or occasional mech raid.
that or a beacon you can set off to provoke a immediate mech raid. so that way you can get mech parts but not without risk of damage to yourself or base.
Thanks for your feedback. I agree that there should be a way players can actively get more parts besides shopping for them, though I don't think crafting is a very good solution, as it's hard to balance and it'll quickly devolve into grinding. However, your other two suggestions are actually
exactly two ideas I was considering. So the chance is pretty big that you'll see at least one of those ideas implemented in the near future.
1) Make the Minimum Crafting and Intelligence Levels higher than the current 5, maybe 8 to 10. Seems like it's just too low for what they are being asked to do.
2) If Raiders (or Enemy Camps) could possibly have Hacked Mecs, Give them a higher possibility for them to have a much needed Mec repair part on hand that your needing to get one of your Hacked Mecs back online.