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I reduced a lot most of the damage multipliers of skills so that they fall more in line with vanilla spells of each school while still being a bit stronger because of cooldowns (the only exception is the fire grenade which is outdamaged by Laser Ray).
I've always had trouble deciding what to do with Stun Blast, because I don't want it to inflict damage, but a 2-turn stun is probably a bit too strong. I need to find something else.
Also I think I reduced Corrosive Plague Burst's damage multiplier as well, but if I didn't, it'll be done next patch.
Locking "Potent Poison Grenade" behind a better book is something I'll probably do (or remove it entierely), but otherwise, now that multipliers are tweaked, I don't think I'll make them harder to craft (unless the source ones are too easy to get).
Thanks for the feedback ! I'd appreciate your thoughts after playing with the new patch.