Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Thanks anyway.
I know, but it'd be nice if it just went backwards, or had a new path to take once it's called back down rather than respawning.
Or he can redesign it so it does what rp_industrial's does, in my opinion. But every map has it's own speciality I suppose.
I talked to Apoc about it when I was making it (which must have been like 6+ months ago) and his pod system doesn't allow any kind of rotation and physics in movement of the pod, he designed his map this way that the pod didnt have to rotate, which is smart but impossible to do for this map.
City 17's pod system uses physics and is able to rotate, however... this caused a weird bug in the go backwards command, so respawning was the only way to do it.