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Thanks anyway.
I know, but it'd be nice if it just went backwards, or had a new path to take once it's called back down rather than respawning.
Or he can redesign it so it does what rp_industrial's does, in my opinion. But every map has it's own speciality I suppose.
I talked to Apoc about it when I was making it (which must have been like 6+ months ago) and his pod system doesn't allow any kind of rotation and physics in movement of the pod, he designed his map this way that the pod didnt have to rotate, which is smart but impossible to do for this map.
City 17's pod system uses physics and is able to rotate, however... this caused a weird bug in the go backwards command, so respawning was the only way to do it.