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Could you make the skillbooks craftable?
In single-player this is not an issue at all, but when joining someone else who is hosting. World altering mods does not transefere, the classes and skills does, but not the Merchants.
Therefore the only i see being able to use this class properly when not hosting, is to craft the skillbooks, since it is not a world altering thing it should work.
Now i know the more obvious solution would be "then why don't you just host?" i would, but for some reason ppl cannot join me...also i'm joining my brother and his friend who is making a new game on DE and that would bind them to Needing me with them, wether i want to or not.
So without this solution i would be forced to pick something else :(
I'm going to look into what can be done, for maybe there's a workaround. But been sick for a whole week now so have not had the energy to do so. But never the less, I will do some kind of shield mod.
A shorter, or at least range it seems to indicate and possibly non-friendly users would make it a lot more useable and less extreme.
Also, as a funny side-note that you might or might not have control over: We are using the Greed mod which adds lots of change-based proc abilities on weapons. One of our weapons had a Taunt-chance, and it seems anyone affected by Implode had a chance to become Taunted this way.. including the caster themselves taunting themselves ;)
@Sandling Haha, well that's probably because Implode uses your weapon properties, which is intentional.