Europa Universalis IV

Europa Universalis IV

Entspannungs Balance CRW Version
TitanFury[SPQR]  [udvikler] 15. sep. 2018 kl. 2:10
Bug Reports
For bug reports
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Viser 1-7 af 7 kommentarer
shinomochikomi 2. jan. 2020 kl. 2:30 
There's an issue with this mod and Extended Timeline. The modifier that gives -2 colonists until you embrace the renaissance causes the fund colonists decision for norse nations to not work. Because of this Iceland and Greenland can't be colonized until way later in the game.
Is it possible to add an exception for norse nations to this modifier?
Sidst redigeret af shinomochikomi; 2. jan. 2020 kl. 3:31
TitanFury[SPQR]  [udvikler] 2. jan. 2020 kl. 11:17 
I will modify it on the next update, thanks for it
shinomochikomi 13. jan. 2020 kl. 2:43 
I'm having a bug where privateers automatically become unassigned from a trade node after a month. I'm not getting this issue with vanilla or plain ET so I think a mod from your collection might be causing it.
TitanFury[SPQR]  [udvikler] 19. jan. 2020 kl. 22:01 
@shinomochikomi i never saw something like it, what mods are u using and what version?
shinomochikomi 29. jan. 2020 kl. 20:25 
Oprindeligt skrevet af Titan Fury SPQR:
@shinomochikomi i never saw something like it, what mods are u using and what version?
1.29.3
Extended Timeline
HaREM: Heirs and Rulers Education Mod for CRW
Entspannungs Balance CRW Version
1.29 Complete Roman World [ET Sub Mod]

Privateers work fine as long as they are privateering in the home trade node. It's only when they privateer a different trade node that they become unassigned after a month.
Sidst redigeret af shinomochikomi; 3. mar. 2020 kl. 19:06
Amerin 24. dec. 2020 kl. 11:48 
1.30.4
uhh it is in fact adding +3 to ruler attributes but doesn't change the range, so everyone at the start have in worst case scenario get a 3/3/3 ruler.
I tried it only with your mods and extended timeline.
Sidst redigeret af Amerin; 24. dec. 2020 kl. 11:54
Faustus 31. juli 2023 kl. 2:12 
I am using Extended and this mod + two of your other rome related mods, Expansion level decided to disappear for no reason after I PUd Brandenburg

EDIT - I tested it and there seems to be a minor issue with "entspannung_modifier_triggered_expansion_5" getting triggered. the reason being - game removes entspannung_modifier_triggered_expansion_4 because I am above the limit of that trait, but since I don't satisfy the requirements for entspannung_modifier_triggered_expansion_5(namely 100 cities) I am playing without a trait now.

all in all, trait punishes playing tall since high development without sufficient amount of cities removes the trait altogether
Sidst redigeret af Faustus; 31. juli 2023 kl. 4:57
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