Europa Universalis IV

Europa Universalis IV

Entspannungs Balance CRW Version
TitanFury[SPQR]  [開發人員] 2018 年 9 月 15 日 上午 2:10
Bug Reports
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shinomochikomi 2020 年 1 月 2 日 上午 2:30 
There's an issue with this mod and Extended Timeline. The modifier that gives -2 colonists until you embrace the renaissance causes the fund colonists decision for norse nations to not work. Because of this Iceland and Greenland can't be colonized until way later in the game.
Is it possible to add an exception for norse nations to this modifier?
最後修改者:shinomochikomi; 2020 年 1 月 2 日 上午 3:31
TitanFury[SPQR]  [開發人員] 2020 年 1 月 2 日 上午 11:17 
I will modify it on the next update, thanks for it
shinomochikomi 2020 年 1 月 13 日 上午 2:43 
I'm having a bug where privateers automatically become unassigned from a trade node after a month. I'm not getting this issue with vanilla or plain ET so I think a mod from your collection might be causing it.
TitanFury[SPQR]  [開發人員] 2020 年 1 月 19 日 下午 10:01 
@shinomochikomi i never saw something like it, what mods are u using and what version?
shinomochikomi 2020 年 1 月 29 日 下午 8:25 
引用自 Titan Fury SPQR
@shinomochikomi i never saw something like it, what mods are u using and what version?
1.29.3
Extended Timeline
HaREM: Heirs and Rulers Education Mod for CRW
Entspannungs Balance CRW Version
1.29 Complete Roman World [ET Sub Mod]

Privateers work fine as long as they are privateering in the home trade node. It's only when they privateer a different trade node that they become unassigned after a month.
最後修改者:shinomochikomi; 2020 年 3 月 3 日 下午 7:06
Amerin 2020 年 12 月 24 日 上午 11:48 
1.30.4
uhh it is in fact adding +3 to ruler attributes but doesn't change the range, so everyone at the start have in worst case scenario get a 3/3/3 ruler.
I tried it only with your mods and extended timeline.
最後修改者:Amerin; 2020 年 12 月 24 日 上午 11:54
Faustus 2023 年 7 月 31 日 上午 2:12 
I am using Extended and this mod + two of your other rome related mods, Expansion level decided to disappear for no reason after I PUd Brandenburg

EDIT - I tested it and there seems to be a minor issue with "entspannung_modifier_triggered_expansion_5" getting triggered. the reason being - game removes entspannung_modifier_triggered_expansion_4 because I am above the limit of that trait, but since I don't satisfy the requirements for entspannung_modifier_triggered_expansion_5(namely 100 cities) I am playing without a trait now.

all in all, trait punishes playing tall since high development without sufficient amount of cities removes the trait altogether
最後修改者:Faustus; 2023 年 7 月 31 日 上午 4:57
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