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Alternatively, I guess you could make the same AE offhand but as a Dinosaur Costume? To equip them to dinosaurs? Give fliers a higher stamina regen to take off quicker, Clever to make them level up faster, Immune to stop them being liable to status effects etc etc. Just an Idea :D
i can make several of the artifacts apply to the dino thats being ridden, maybe give other a range... the problem with having the AE in a dino inventory is that dinos cant carry artifacts, its simpler to just apply the buff to the ridden dino\range instead of making the system that can allow equipping to a dinos inventory
@CoyodiSoul
by default there is no armor value on the offhand item AE.... but you have a good point, durability is an important part of superstrength
Theres actually two Artifacts that are not available, Lost, and FlameKeeper.. I didnt include those as available abilities because they dont exist ingame naturally. Though... I could add Lost into the supported artifacts.. However i dont know what could be done for an ability..
Hmm.. "Lost" could imply Navigation, Loss, or Spiritual/Moral Orientation...
If i were to include FlameKeeper as an ability.. I would probably use the Destroyers buff for that one as its Flame based, and id have to make something new for Destroyer.
(if these are even possible with Ark's Dev Kit)
LOST: When equipped, will outline nearby max level dino's
FlameKeeper: Your attacks set enemies on fire (Including bullets if you want)
Would it be possible to get effect strength configurable in INI config in addition to the already-present on/off? For example, the ability to make massive give +100 weight or +10000 weight, or make devious have selective invisibility or aggro shake, destroyer with configurable damage, that sort of thing.
I hope this isn't something that's too painful to do, as this would really make this thing for me. Thank you for your consideration!
Yes. For the next update i will be adding iniconfigs for most of the values available, i wont be posting an explanation for what each does right now, and im not done adding iniconfigs, there will be more, these are just the ones ive got done currently
(DEFAULTVALUES)
[ArtifactsEvolved]
STRONG_DAMAGE=5.0
HUNTER_STAMINA=10.0
PACK_RANGE=3000.0
PACK_HP=2.0
MASSIVE_WEIGHT=1000.0
DEVOURER_FOOD=10.0
DEVOURER_WATER=10.0
CUNNING_LOOT=1.5
BRUTE_HP=500.0
BRUTE_STAM=250.0
SHADOWS_MIN=0.1
SHADOWS_MAX=1.0
SHADOWS_RECOIL=0.2
GATEKEEPER_HYPER=1000.0
GATEKEEPER_HYPO=1000.0
DESTROYER_RAGE=1500.0
STALKER_VISION=FALSE
CLEVER_RANGE=3000.0
CLEVER_XP=2.0
HUNTER_ENABLED=1
PACK_ENABLED=1
MASSIVE_ENABLED=1
DEVIOUS_ENABLED=1
CLEVER_ENABLED=1
SKYLORD_ENABLED=1
DEVOURER_ENABLED=1
IMMUNE_ENABLED=1
STRONG_ENABLED=1
CUNNING_ENABLED=1
BRUTE_ENABLED=1
DEPTHS_ENABLED=1
SHADOWS_ENABLED=1
STALKER_ENABLED=1
LOST_ENABLED=1
GATEKEEPER_ENABLED=1
CRAG_ENABLED=1
DESTROYER_ENABLED=1
CHAOS_ENABLED=1
GROWTH_ENABLED=1
VOID_ENABLED=1
im adding a couple negatives to some of the abilities to balance them a bit, and im implementing a durability mechanic to balance things a bit more
it will be a big update.. soon..
add to ini option the possibility to change costs of UpgradeKits