Garry's Mod

Garry's Mod

Minibosses SNPCs[Resident Evil 5]
Button. 25 Sep, 2018 @ 11:29am
[Bugs & ideas]
Hey, checked the addon for some bugs on a private dev map and found this stuff here.. + i put some ideas between it.

NETWORK TEST -> MULTIPLAYER

lower the chainsaw sound of ---> npc_re5_chainsaw_majini a bit.

add killicons?
Warning: killicon not found 'npc_re5_chainsaw_majini'
Warning: killicon not found 'npc_re5_executioner'
Warning: killicon not found 'npc_re5_minigun_majini'
Warning: killicon not found 'ent_re5_majini_grenade'

can we add a cvar where gibbed npcs, (players) ragdolls stay longer? (timer or forever)

[Minibosses SNPCs[Resident Evil 5]] lua/entities/base_error_re5_miniboss/init.lua:342: attempt to index local 'TEMP_Size1' (a nil value)
1. FUNC_ERROR_RE5_Miniboss_DoDamage - lua/entities/base_error_re5_miniboss/init.lua:342
2. unknown - lua/entities/base_error_re5_miniboss/init.lua:629

Timer Failed! [TIM_RE5_ERROR_Miniboss_Attacks_8_NPC [72][npc_re5_executioner]][@lua/entities/base_error_re5_miniboss/init.lua (line 528)]

[Minibosses SNPCs[Resident Evil 5]] lua/entities/npc_re5_executioner/init.lua:399: Tried to use a NULL entity!
1. SetParent - [C]:-1
2. LOC_FUNC_RE5_ExecutionerAxeGive - lua/entities/npc_re5_executioner/init.lua:399
3. FUNC_ERROR_RE5_Miniboss_AnimationCleared - lua/entities/npc_re5_executioner/init.lua:549
4. FUNC_ERROR_RE5_Miniboss_ClearAnimation - lua/entities/base_error_re5_miniboss/init.lua:689
5. unknown - lua/entities/base_error_re5_miniboss/init.lua:745

Timer Failed! [TIM_RE5_ERROR_Miniboss_StopAnim_NPC [72][npc_re5_executioner]][@lua/entities/base_error_re5_miniboss/init.lua (line 743)]


can we make the minigunner able too kill striders helicopters etc? #magicbullets :>

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Showing 1-15 of 44 comments
ERROR  [developer] 26 Sep, 2018 @ 8:49am 
Don't know about killicons. Anyway this bugs will be fixed later. Thanx.
ERROR  [developer] 26 Sep, 2018 @ 8:51am 
Also i must know: who was attacked when you get this error?
Profile Name. 26 Sep, 2018 @ 10:38am 
Not sure if i should post it here, but i found an addon conflict between this addon and SIN episodes emergence npcs.
ERROR  [developer] 26 Sep, 2018 @ 10:56am 
Profile Name., what you mean?
Dont.judge.Me 26 Sep, 2018 @ 3:44pm 
we need re6 zombies just saying
Danemertos 27 Sep, 2018 @ 4:09am 
Сделай обычных маджини,и Альберта Вескера
ERROR  [developer] 27 Sep, 2018 @ 6:51am 
Danemertos, пытался, но программа, которая извлекает анимации крашится на Вескере, из-за чего это невозможно.
NickySins 27 Sep, 2018 @ 3:57pm 
Are you thinking in doing a Resident Evil 4 Mini Bosses?
XPEHO3ABPycPekc 27 Sep, 2018 @ 7:14pm 
What RE5 bosses you will add next? Btw, Executioner is full boss. Not mini-boss
Last edited by XPEHO3ABPycPekc; 27 Sep, 2018 @ 7:15pm
NickySins 27 Sep, 2018 @ 7:20pm 
Originally posted by XPEHO3ABPycPekc:
What RE5 bosses you will add next? Btw, Executioner is full boss. Not mini-boss
It's a mini -boss cause you find him alot.
ERROR  [developer] 28 Sep, 2018 @ 1:22am 
XPEHO3ABPycPekc, maybe Executioner is full boss, but he appears in mercenaries gamemode as miniboss.
VolterMed 28 Sep, 2018 @ 4:15am 
it seems the npcs cant hit them. they all shoot above their heads. it could be iNPC and its npc weapons mods that makes the other npcs trying to headshot them, but still the npcs thinks the mini bosses heads are somewhere above their actual models?
ERROR  [developer] 28 Sep, 2018 @ 4:29am 
VolterMed, i fixed position in last update. Their "head" located in right position, but anyway in stun animation npc's will shoot wrong location, because this position is "static" and always located on one level.
The Blue Savior 28 Sep, 2018 @ 6:46pm 
Maybe some sort of console command or menu option to change the team they are on? I'd like to use all of your SNPCs with all of them allied instead of them fighting each other. For example, your Killing Floor and Resident Evil SNPCs working together to kill the player.
ERROR  [developer] 28 Sep, 2018 @ 9:20pm 
The Blue Savior, don't know...
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